Establishing the real world scale of production and prototype military hardware can be fairly easy with a little research. Using tanks as an example: most designs were based around existing equipment. So at a minimum, the caliber of the main armament is almost always known. Add to this all of the standardized off the shelf…
A lot of the advice here is for getting work in a game studio, where you'd like be doing retopo rather than the full pipeline you clearly demonstrate you can do. I would approach this aspect a little differently. Rather than make more characters demonstrating variety, what I would do is similar to this guy,…
Blender is used a lot in the industry these days for almost everything except large scale VFX. In games you can usually just request an install for your modeling app of choice, most of the time your supervisors wont care what you work in, as long as the final delivered file ends up in a maya or 3ds max file before final…
Hey!! So much activity all of a sudden haha. I'll do my best to answer everything, sorry if its a bit long winded but a lot of stuff happened with this project. I ended up completing an entirely different stylized Knight character in the time where I was burnt out on learning how to create human heads. HAIR I used Maya's…
Hey everyone, I just did a blog post on my site where I summarize all the tools I'm using to make Eastshade. I'd imagine a post like this is only interesting to fellow game devs and 3d artists, so I'm cross posting a shortened version of that here. I'm sure for the 3d tools there's nothing you guys don't already know…
Cheers for the replies fellas! Ill try and answer everyone (if possible) so bare with me :D @gsokol - Yeah, my initial idea was to have a sign like that above the door as I kinda started off backwards, I created the door first and designed the environment around it when I decided that I wanted to go further with it. The…
That's kind of you to say, thank you. Well, right off I've got to say I'm not yet a professional and there are many talented people on this forum who are better qualified to help you than I am. But with that said - I did write about my last environment project at length, and I specifically wrote it with beginners in mind,…
90% of character sculpting is done with like 3 brushes. Move, clay, damstandard, or similar variations of these. 90% of the sculpt is done with <100k points in zbrush and mostly just making minor tugs and tucks with the move brush. This is where most beginners fail, and even as a slightly beyond the basics beginner it is…
1. Since you looked at the Ultimate Career Guide already, I'd assume you'd know that there's a variety of tutorial/resources at your disposal. I'd recommend Raf Grassetti's anatomy set if you're looking to focus more on character sculpting and zbrush in general: https://gumroad.com/grassetti Outside of that, it would do…
Looking great Chris :) thought I would annoy you with some cloth stuff hehe Basically I think its a bit too busy and looks like you have jumped up subdivisions possibly a tad too quickly. Ive attached a paintover of a few things I like to do that may help you and an explaination below, take with a pinch of salt though :)…