I think you should re-work your questionnaire. Right now it's mostly rather generic questions, like ''When it comes to creating 3D assets or art, what software do you prefer to use and why''. To use that as an example, your question doesn't really ask anything that'll help your research. You're better off looking through…
sigh... why should anyone, evolution is based on scientific evidence, not supernatural claims. many scientists? no...thats a lie...more historians deny the holocaust. (there can be debate about certain aspects with in evolution, but nearly all biologists accept common decent.)…
Hey guys. Thought it might be a good idea to start one of these... Here are a couple of works in progress for a collab project. Very open to critique, so please feel free to demolish my work. Here's a quick screenshot of the Mercenary character in udk. 1x1024k d/s/n and 1x512 d/s/n. 13766 tris. Concept by Dylan Palmer.…
The whole "Games need better AI" statement is a basically a meme atp, but yea I'd like to see more realistic npc/enemy behavior too. Racing games especially could benefit as almost all of them still use rubber banding to let the game cheat its way to victory. Its disappointing that the industry still hasn't fully embraced…
I really loved Xuexiang Zhang's dragon piece so I thought I'd try a bit of stylization technique. This also marked the very first time I attempted a "likeness" study of sorts in trying to match a concept. pretty sure I sitll didn't understand how to get from Dynamesh to finished sculpt back then. Fast forward a painful…
you dont literally have to sell yourself to get money. People just say that as an expression of feeling. Ive seen you post a few times about selling this type of mesh before. Have you looked into the Second Life editor? push and pull that single mesh-sphere to victory and riches beyond your wildest dreams..... 16, maybe…
I totally agree with you Ruz, about using both. When both programs end up saving you time - flawless victory!:D btw, I actually find mudboxs' navigation waaay more solid. In zbrush I have to do a lot of *shift* to align my camera since it always seems to tilt the wrong way, while mudbox feels way more natural and I…
Polycount probably isn't the best place to ask about this, but it's the digital art forum I hang out in most frequently and I imagine some of you guys will have suggestions on how to handle my issue. In short, I've never had a 'real' job. During my undergrad, I worked for the university as a tech support guy in one of the…
A rabid F1 fanboi's Indulgent Concession :# Although, I don't particularly like the guy as a person by any means or rather how he conducts himself outside of racing but nevertheless one must acknowledge excellence in terms of achieving the supreme accolade for a professional driver, by snatching victory for all intents and…
Hello all I'm fairly new to the polycount forum but I figure this be a good way to really get myself out there and known. I'm aspiring to win one of those prizes but really even if I don't it's still a victory. I'll be doing my best and updating this frequently in the coming two months. I'll be doing a rework of Bladecraft…