Hi when I select an edge loop on a edit poly , I select the edge then if I do cntrl + remove button in the ribbon ... it removes the edge and also the vertices, if I do the same thing on a Edit poly that is above another one in the stack , it removes the edge line but it leaves the vertices there and I have to go manually…
Hey Guys, is there a way to bend a plane without to distort the vertical edges? I have 50 vertical lines on this plane and after bending they should be in the same distance to each other. But it looks like that some polys are higher then the other ones after bending. How to handle that? Here the Plane without distortion:…
I was using the retopology tools in 3ds max 2012 and one of the vertices ended up having a problem I have never seen before. It wasn't hard to fix, but I am still curious as to what causes this exactly. This issue was causing my projection cage to extend at the wrong angle from this vertex, which was causing some…
I need to use a selection of vertices from a UV map to go up the 3ds max stack to an edit poly above so that I can then do specific vertex colors on these vertices alone. This only works on faces from the UV unwrap. If there is no way to do this in max, is there a way to do it in Blender (note: my Blender knowledge is very…
Had my space mouse for around 3 years now and its become essential for me, Especially for blender. When you first use one it will feel very weird but becomes completely natural after a while. It might also take a while to find out a good shortcut key setup that works for you. My setup is the two button space mouse, and a…
If you were concerned about the quality of the auto retopo, you should see them :D But horizontal divisions are more import than vertical ones in the case of this asset because those define the silhouette. I'd try to set it up so it gives a bit more horizontal divisions here and there, and less vertical ones that doesn't…
Here are some new progress shots of the Med Table: I decided to start refining the shape and details of the large tables and the vertical tube section of the mesh. Wire renders: Here are a closer look at the details that I added to the table tops and the vertical tube: Detail wires: Once again, any feedback would be…
I think twisting happens when some vertices are moving while connected to other vertices that aren't moving. If you try twisting a piece of fabric (try it on your sleeve), it does the same thing. I don't think there's way around it, not without an additional loop cut around the middle with a corrective morph (aka…
Haha, that makes sense, just stretch your text vertically so there is very little space left at the top and bottom (remember, panning is kinda like a cylinder rolling over and over, so any space you have will go towards the delay). Another way is to copy and paste the same text several times vertically and do that instead.
Everything looks good, but I agree, the scale seems off. I think the rock walls have too much going on for them horizontally. Replace them with vertical planes, and you may see that the scale corrects itself (I could be wrong). I'd also emphasize the verticality of the archways. But proportionally, the scene seems correct…