So, as a learning experience i've decided to remake the PS1 cult classic using UE4. I've not long started but wanted to keep an online log of this + get any critique/feedback. I'm not sure how long this is gonna take me to do because i'm gonna have to learn code/blueprints, rig/animate, create particles and probably shed…
During the first phase I wanted to create a block out of the level and create a basic level design to get the main areas I would need to focus on during the development. Initially, I thought that I would incorporate my level design into a landscape using satellite height data. However, after a few tests which were…
having the faces of the orignal actors in a rethought concept is the one of the most monumentally stupid things i've come across in recent weeks. And i have come across some REALLY dumb stuff.
After the monumental response I got from this thread, I figured I'd remind all those Aussie polycounters of my impending invasion...er...visit. Cya Down under mates!
They gave best cast to Wolverine? Getting all the actors from a movie in the 80's to reassemble and voice act for Ghostbusters was a monumental task. Bill Murray is the greatest actor ever according to Zombieland!
Hi all, I have a question.. Is it legal to make a collapsed or destroyed 3d version of a real world existing monument or building. Is there any chance of hurting sentiments of people,if they see it going collapsed or completely destroyed in a cg graphic version. Thanks..
For determining what style to use, well that was decided way back on Uncharted: Drakes Fortune (well before I started). So its not hard to follow the same style already set by the first and second game. Also the awesome concept team creates concepts that really exemplify Uncharted and that always makes things so much…
respawnrt: I think you forgot about the FOV. And the middle of the eclipse in not necessarily on the peak of the cone, but I also think it's not important. Art has a great atmosphere and distorted perspective gives the impression of monumentality
(There is no image attached) Tools that are imported into zbrush can be selected under the Tool pallette (usually in the top-right of the default layout). Subtools can be selected by using the Tool: Subtool subpallete, or by alt+clicking on the subtool. Some actions will convert the 3d tool into a 2d image (such as…
Thanks for the info,scythe.I think for just cutscenes,baking to bones doesn't matter cause the baking is for a particular series of movement so the game engine doesn't have to calculate cloth movements or if you bake to the bones and you animate a different movement,will the bones move with that movement or you have to do…