It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
I am mainly looking for feedback at this point regarding the general idea of what I am about to illustrate now. Do you like, think it can be improved? I should note here that I am not a native english speaker and not so good at grammer in general (no matter which language) so excuse that for now. I will create a propper…
My final submission for CGMA course Intro to env. art on which I was working after course ended. Hope you like it! link to artstation (more pictures, sculpts, materials)
Per128na: Did you check google shopping or ebay for cheap ones? http://www.google.com/products?q=waffle+iron&btnG=Search+Products&hl=en&scoring=p&sa=N&lnk=pruser&hl=en&price1=4.99&price2=100.00&btnP=Go
I’ve been working on a shader for a real-time rendering project, but I’m struggling with performance optimization. The shader looks great, but it causes a noticeable drop in FPS, especially on lower-end GPUs. I’m mainly using HLSL and working within Unreal Engine. Are there any best practices for reducing shader complexity…
Some context would help, What does the existing comic look like, what style, etc.? And how is this model meant to be used… as a maquette to aid in making drawings from? Or is this a tribute to something existing already? As in, fan art? Hard to provide feedback without knowing what the end goal is.
Update03: + Updated world lighting ("Blue Hour" for the world), added spot and point lights for points of interest + Added Fog Cards + Added particle effects (falling leaves and fireflies) + Adjusted saturation and contrast w/ the post process volume in engine. + Sculpted a Ent creature to be fused into the tree, Textures…
Back with a hammer-bro update! (Almost been a month since my last one... eek!) Ended up going another direction from my last update. Looking for any comments and/or critiques! [vv]113861505[/vv]
windows movie maker is probably already installed on your system (it's free with windows) and works fine for basic video editing: http://windows.microsoft.com/en-us/windows-live/movie-maker Also both maya and max can compile image sequences into a video file: with maya you use fCheck to do it:…