When the self-appointed guardians of public morality deem your art to be inappropriate for the masses. This topic might tie-in quite nicely with the ongoing piracy discussion. I'd be so pissed if I couldn't buy this. So, if you can't play a zombie shooter game in Australia, does that mean that they're going to…
I've decided riot is taking too long with their Sion rework so I thought I would give it a shot. I'm going for a sort of terminator bounty hunter theme, but I'm not sure I'm sold on the mechanical arm. Right now I'm just blocking in basic forms, but I would like some opinions on which one you guys think works better. If I…
Even in the reference shot, the canal seems to be 3-4 boats wide. Adding a grunge line above the water similar to the algae in the reference shot would certainly help to give age to the environment. You also might want to lower your water level a bit, placing the upper edge of the grunge near the level of your lower path.…
So how's it going so far, everyone? TIRED YET??? Lol, hope all is going well so far. Wanted to share a bit of our progress... As you know, the topic is "Ouroboros" Our game is about the conflict and teamwork of construction versus destruction. The two main characters inhabit a globe alone and constantly work to build and…
I know you're already almost finished, but I have to criticize the design of this character. Why is her face, the one aspect of a woman that makes her a person, completely destroyed, but her tits and ass are not only still perfectly plump and perky, but on prominent display? I'm all for making things aesthetically…
Not sure why you are rendering several passes for this? You could easily render one pass with all the information required and as a result would look alot more realistic. < mutiplying ao is killing the realism. The floor material is too blurry for an upclose shot like that plus it would look better as stone. Anyway there…