Hey everyone I made this Dzong Chorten (can be found in Far Cry 4) and I tried Substance painter for the first time. But I have no idea what am I doing in Substance Painter, especialy while painting environment props. So I am looking for some feedback on the texture. (Damn, environment textures are 1000x harder than metal…
I actually started a different entry in 3d category, but as I mostly draw girls for fun instead of crying in the corner of my8 room every hour or two when using zbrush here's lining of Death Blossom Elise: some stuff added, some stuff removed, idk if it fits this particular contest ;D but I'll do my best anyway. I think…
still got some more work to do on the textures but so for i have been paying the most attention to the main body but. its heading in the right direction so far. i got a shot of the wire frame and the last two shots are in cry-Engine just thought i would get it up here and get your opinion on the textures so far, i'm not to…
Thanks for the advice! That's great to hear actually, I should be able to create scenes faster than entire levels which means I should be able to showcase more styles/aesthetics. I'm currently only using the Far Cry 5 Editor, would you suggest learning and showcasing a different engine? Or is it enough (for what I aim to…
I love the ambiance of the original, and so far I feel like this is a faithful followup. Every time I turn a corner I get some neat visual treat. I love the crying statues, the gear decals on the dusty rock floor, the teacup's all lying around everywhere, the giant snails.... and so far I've only played the first 30…
Hmm it seems that isn't even possible in Maya. I tried the .EXR format and it looked the same/possibly worse although I'm pretty sure it was still 8-bit for whatever reason. I didn't even notice it using the standard blinn in Maya, it was only when I started increasing the specularity in Marmoset that it became apparent.…
Daily update! I feel pretty good today, maybe I made up for yesterdays failure. I think I need to be quicker, what I'm doing isn't exactly complicated and its worrying how long it takes me to think things through and to do it. As you can see, a lot more mess going about and a lot more textures. Crit is encouraged, make me…
Thanks for the comments and the references guys ~ For now I'm still in "pre production" process, doing some material test and getting the right scale for the building in my blocking. (so don't expect fancy update for now :p ) By the way I plan to make it in the Cry Engine, and I would like the map to be "playable" (read…
The only time i was too upset at a game to turn it off, was when Raiden started crying in the middle of the mission.... man... i still get pretty pissed just talking about it. His VO in revengeance was close to that... but i dunn think i have ever thrown a controller, or rage quit. I think with Raiden i just gave up. To…
Rigging and animation aren't my strong point, but I think I'd probably.... Make a center bone, and "spoke" bones to each vertex in the loop. Create a curve from the geometry to use as a motion path. Then look up how to make bones follow a motion path, probably find out that you can't directly do it, and try and follow…