Hey guys! I’m finally happy to share my latest personal project: a real-time character study of Lagertha, portrayed by Katheryn Winnick in Vikings and inspired by the Barbarian concept from Diablo IV. The main goal of this project was to deepen my knowledge of the character creation workflow, striving to improve every…
Hi, I'm here to try and get feedback on some of the assignments I'm doing for my master's at Staffordshire university. I feel that anatomy, cloth and simply Zbrush in general are some of my weaker spots, and so the particular module I'm doing should help greatly and force me to tackle these hindrances. This thread will be…
Subdivision sketch: softer, hard softgoods. This is an animated overview of a subdivision modeling process for softgoods. Complex hard surface modeling projects often have smaller softgood components that are typically made from stiffer sewn textiles or formed technical textiles. While there are specialized applications…
Yo thanks for reply, the clothing was made separately in 3ds Max, after fixing the proportions I plan to either use your method, or use the retop tools in 3ds max to create the clothing. (also for the clothing It will be double sided, i just haven't spent much time on it) any other feedback is welcome!
I think it lacks shadows on the base. Light from the sabers and scene lights should cause shadows to be case on the pedestal. I think the cloth needs a fabric texture too. You could spruce the pedestal too, why not make a high poly one and use MR materials? The cloth doesn't hang very naturally over his legs. Cloth is hard!
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Hi! I'm The Big Booba and I'm a Biomedical Engineering student from Barcelona. Since 1 month ago aprox I'm trying to learn how to sculpt in Zbrush, mostly as a hobby at the moment. Also what I like more is character design ^^. I don't really know anyone that knows anything about digital sculpting, so everytime that I do…
Hey guys, So I am currently working on a high res Hammer. But as I transition to working on the high res model I am struggling to find them best way to do the cloth wrapping around the handle. I thought perhaps just taking the high res into zbrush and doing the cloth in there, or perhaps laying out the cloth with cylinders…
Well,I have no idea about environments.. As for characters, I guess the workflow of modelling and texturing is very similar to that you described. When it comes to a pre-rendered cinematic the major difference is that you can have Dynamic hair system Cloth simulation Subsurface scattering shader for skin, teeth and…
I had some real issues with getting the haircards right in UE4. I am at a decent place I can stop tweaking them for now. I want to get the rest of the character in and then go into final refinements. I checked out UE4 forums and articles about haircards and I found the same difficulties. A few UE veterans seem to be able…