Hi guys! I've been learning Substance Painter recently and would like to get some feedback on the textures on my jetpack. Here it is! All constructive criticism much appreciated. Thanks!
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
Substance Education Webinar, thought I would share the love :) I apologies, I did not see any permissions on the video. Edited - [ame] https://www.youtube.com/watch?v=tlE24EQvexA[/ame]
Update: Got it animated Animated the clouds and stars, and added a bump offset to fake some volume. (apologies for the low quality) ___________________________________________________________________________________________________________________ Hey guys ! I'm starting a little sci-fi project for my portfolio, so…
Trying my hand at Substance Designer, this is the first Material I have made. My attempt at producing an old Victorian bricked wall with hints of weathering. Any feedback would be great! Thanks
When I Bake Normals in Maya, which is awfully slow, the result is fine. In Substance Painter "Industry Standard", there seems to be a Bug. At least after reviewing this for a couple of days: All hard normals on lowpoly, split uvs on hard normals. Baked with average normals in SP and Maya wit hdefault settings. I reviewed…
Been playing around with the new Substance Designer nodes, and trying to figure out ways to layer pebbles\stones without obvious intersections. https://www.artstation.com/artwork/19ZW3 https://gumroad.com/l/whWrk
Number 1 would probably be caused due to over writing your current mask with a new one. If you want to apply a effect for only your brick layer, then I would recommend creating a empty group, drag and drop your brick layer with its current mask into that empty group, then create a mask on the group and transfer your brick…