Hello everyone! I wanted to share my last project for a mobile game called Royale Warrior at Aristokraken. Here are some high-res screenshots and more stuff: https://www.artstation.com/artwork/9eE69o Hope you like it!
My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
Hey everyone! Decided to start this thread to show my WIP. Based on concept Shen YH https://www.artstation.com/artwork/Jl3LVR Critique and feedback is welcome!
Here's a Battle Axe I made recently. I made the axe after a Concept of Litos Lopez: https://www.artstation.com/artwork/QWynL Modeling was done in 3ds Max and ZBrush and the texturing in Substance Designer. Hope you like it :)
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Hi everyone i have been working on this personal project and i wanted to know what you think? i kinda reached a point where i dont really know what i can change so i need a new set of eyes, the concept is by sam nassour, Thanks in advance!
Hey all! I'm looking for some feedback on this guy, hope someone can help me out! :) What's that shadow? The large shadow on his back is a gap i've left to add a huge weapon, like an anchor or a harpoon gun....
I've just barely started this project. I'm going to be kind of simultaneously working on the scene in 3d and finishing up the concept here... the goal will be as little texture space as possible, liberal use of tileables, so on and so forth. should be fun.
I recently learned Substance Painter and PBR workflow. These are the props I made using Substance Painter. Final renders are in Marmoset Toolbag 3. Thanks for checking out my work! :) Wireframe on flat render Wireframe on flat render
This is supposed to be not a portfolio piece, but more of an test bed for the skills I recently upgraded .. Original Reference: First step is Asset Planning: