Hey I made a sketchbook thread here as a kid. Most of the posts are pretty bad or and full broken links/images as its just really old. Is there a way for me to delete it?
Nicely done! Are you interested in feedback? Can you talk a bit about the construction process, what renderer it's made for (offline or realtime), share the specs?
Does anybody know how to make certain areas transparent for marmoset? Cheers Trying to make the lense and top window parts transparent, but I can't sem to make it happen
I am sorry about the title, I couldnt find something better. Anyways I am working on a faceless set, and as a headpiece I will make 2 tentacles that will swing while walking, I know that I need to add my own bones (they becoming more famous) to it. But I dont know how should I make the tentacles low poly, should I make…
unfortunately im forced to use this rig as im making this as an add-on to a game so it needs to be made with the same setup as the vanilla assets.. thanks for the help anyways
Thanks everyone. I have made her legs a bit shorter as a test and I am a bit un-decided. I like them longer but I also like the shorter legs. Makes her look cuter. I think I will go for shorter. Thanks for the suggestion ahhh everyone :)
I've made some models and put them together into a coolant block, from which I want to snag details into a simple cube, using texture baking. Here's the problem though. This coolant is made of parts, some of which are instances. These parts are separate, and it would be quite advantageous to keep them that way. However…
I think it would be better if you went entirely for Peach's original hair style. The huge braid just makes her look like some rockabilly chick. I think you went overboard with the accessorizes as there's more of them than the original princess. I really dig the first concept you presented. Made more sense of what would…
I am no expert at making guns XD So I wanted to practice and make something unusual. So for this project I want to make a flintlock. I love flintlocks!! :) I would like to model it and render it in unreal engine 4 for some practice, I find it harder to use than marmoset but would love to work with its material editor for…
I just scanned the thread so forgive me if you mentioned it already, but just to make sure, what are program you using to bake this? Blender? Did you try to use the Blender's native baker to compare the results? I also highly advise to bake the same maps on xNormal as a form of sanity check whenever you get issues you…