@cturbo I understand there's a lot of pressure on everyone as the world seems to be restructuring itself in almost every way. I implore you; try to seek out the best in people when you are reaching out for help. I've had my share of feeling similar to you when I was first learning. It took awhile for me to see how my posts…
I have tested 3DSMax 2014 with a Nvidia GTX 560ti, and it performed a lot better than previous versions in Directx 11 (Shaded + highlights). 5-20 Million polygon scenes. For lower polygon counts 3DSMAX 2011 with a Nvidia GTX 9800 still seems faster in shaded + highlight mode. Can someone test the 3DSMax viewport…
the driver gets installed. I can see the card installed in the device manager while in safe mode. If I try to install in safe mode windows doesn't boot up in normal mode. I have tried older drivers as well and no luck. My card came with the forceware 91.47 and those don't work either. If I look in the event manager I see a…
Thanks guys! I know it's probably early, but I've had some people ask me if I have a card and all I can do is write my name down on scratch paper for them >_< So most likely these cards will be temporary and I will make some more accurate ones when I've found my focus :D 3D artist it is! At least for now . . . XD
This is why I'm scared to just drop some cash on a new one! Who's to say the one I pick won't have a different set of problems?! If anyone can undoubtedly recommend a solid maya card (PCI Express 2.0 x16) I would appreciate it! Is autodesk to blame for all these issues, or does it fall on the card manufacturers?
Hello. I started to update my old tool for hair card creation in 3ds max. I am planning to release it but first I want to ask if is possible to change the GUI. I got tired of the default max's rollouts and I want something fresh. I saw some max users using Qt / Py for gui. It is doable to do this for a guy with 0…
Tldr; fiddling with things till i get it right, learned the milliseconds matter eventually, got 2 versions of the shader now. Yeah, i am testing taking apart the current setups of the current material shader options available and seeing what does what and then re-configuring them back together, its been a learning…
I'm Martin from Sharkbomb Studios and I'm currently looking for a collaborating, co-conspiring artist to join me on a larger game project. Check the link for a detailed look at the project: BURNING ROADS - BRIEFING PAGE **Project Basics** The game is currently in the early development phase and planned for release in very…
EDIT: I think I may have figured out the answer. So, if UV shells are overlapping, they get the same texture. So what people are doing is having some or most of their hair cards getting the same textures, so just a few UV shells take up that entire UV space. In my case, I think I will make just a few cards cover the…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…