This is a cool idea, and I did a similar project not too long ago. My initial reaction, though, is that this doesn't really look like an apple ad. Maybe that isn't entirely what your'e going for, but if it is, I would watch a bunch of ads and get a better sense of how they market. The effect when the phone materializes…
Killing, My Friend http://killingmyfriendgame.com Killing, My Friend is a first person co-op arcade shooter with the over-the-top
movie realism and stunts of classic action movies. The game pits four action
movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis.
Each map is made up of cliché movie…
Cheers! I didn't make the model or diffuse/spec textures though. Its from an Eat3d tutorial and I used it because I had it to hand and it's a reasonably complicated model to bake. :) Yea, xNormal is an awesome application and produces really high quality bakes, though it can take a while to get used to the interface and…
Well the general PBR theory applies to 3D Coat just as much as it applies to say something like Substance Designer. It really just comes down to understanding how to use 3D Coat and how to texture in general with it. That said, there's still the question on how to actually create new PBR materials with 3D Coat's Smart…
First of all a huge thanks to all who have applied for this - 13 applicants in a day, all of which we would have been delighted to accept. Unfortunately we have now taken on an artist, so I am afraid we are no longer taking applications All going well we will be back in 6 weeks to buy more model Thanks again, Wayne Viva la…
Cool Okay! Point taken, you're right! No shortlist :) Unfortunately I wont be able to respond to all of the applicants, but thanks for taking the time to apply, you can bet ive read each and every one of your pm's - you've all totally blown me away with how many are interested! The cutoff for applications is the 22nd of…
1. concept art for video games -reasons -techniques (digital/hand drawn) - successfull artists 2. 3D applications (modelling) -3DS Max -Maya 3. Sculpting apps -ZBrush -Sculptris -Mudbox 4. Intended applications to use based on evaluation of above 5. Application workflow and best practices 6. investigation into 3D modelling…
[WIP] #3 Fixing baking artifacts and beginning of Texturing Hi all! This will be a quick post with a small update. Baking Issues: I fixed the bake artifacts in photoshop with blur and smudge brush and assigned ID masks for the high poly in marmoset then organized the dagger's parts into corresponding folders in substance.…
Sproing Interactive Media is hiring an Animator (m/f) Sproing Interactive Media is a games developer located in Vienna, Austria. Since its foundation in 2001 Sproing has become an international company with a track record of over 30 published games on console and PC. Sproing offers the opportunity to be part of an…
Senior Programmer Threewave Software is looking for an exceptional and proactive Senior Programmer to join our programming team. The candidate must have at minimum 6 years experience in programming, professional mathematical or physical applications, and a strong understanding of 3D Mathematics and linear algebra. A love…