ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Evil Corp is an awarding winning animation production company based in the heart of Bath. While we dabble in petrochemicals, arms manufacturing and GM foods our real speciality is ANIMATION - particularly for advertising broadcast and the web. At Evil Corp we produce work of the very highest calibre; whether it's CG,…
Hey guys, i'm coming up on graduation in about 6 months and was wondering what the best way to present an animation portfolio would be. I'm focusing in animation with my secondary being environment to show i'm well rounded, so it's goingto be a 70% - 30 % portfolio, with the 70% being animation and 30 % being environment…
Here is a segment of animation I did for the Age of Empires 3 interludes. It was about 3 crunch days of animation work. Since this is just a clip of the cinematic I'll explain what's going on. John Black is trying to blow up the side of a mountain to create a blockade against the invading Russian army. Before he is done he…
It would seem that Maya is superior when it comes to animation. I use 3Dsmax but I can not seem to find any proffesional tutorials for it. All I see in gnomon is maya, maya, maya and more maya animation tutorials. All I can see that 3Dsmax has is stuff like tutorialized which are beginner and not even related to games. I…
After finishing character for BlizzardFest competition, I decided to make animation to improve my skills. The goal - to make a movie like the old StarCraft II teaser. Instead of Marine assembly animation, I did the animation of infected medic disassembly with a small plot. Whole work is done completely by me, except sound…
From my notes at work, its about solutions for these kind of things Most of these build on Flash as the main animation package and then enable a bridge to bring it into the engine / platform. Just at Soap alone we have like 3 solutions from us Game devs everyone coming up with something that doesn't really exist yet on the…
Everybody loves cute furry beings, so here is another one I made a fox model some months ago and now reworked it a bit and animated it. Done with Softimage XSI 4.2. Here's a still from the animation: And here is the Animation: >>>>> Fox Forest Animation (3.3 MB) <<<<< The video was compressed with DivX 5.2.1. Bonus: Some…
Awesome animation. It felt very similar the the incredibles, especially the teaser and character introductions. I'm only curious to how much of this was actually hand animated, because it's easily possible to create a rig for any game that supports morph targets that allows this much detail. he question is how much easie…
Hey guys! I created a lever for udk and animation for it. Nothing too fancy, just up and down. Baked it all, export as FBX with animation checkbox checked in and tried to import it in the UDK but every time I try to, I get an error "import failed" I looked 2 different tutorials in the internet but every time I get same…