@Snowfly Yeah, I just haven't had luck with the team thing man, that's the whole idea behind this; eliminate the static team model. On free projects I have come to accept that people ARE GOING TO QUIT, its simply a fact of life. The only person I know who isn't going to quit, is me. This is my dream, so I'm the rock. Since…
4 hours: https://www.artstation.com/artwork/ZPR90 6-8 hours: https://www.artstation.com/artwork/YrnwP ~6 hours: https://www.artstation.com/artwork/R5RZO At the end of the day it is not about JUST getting a material out of designer. It is getting a completely procedural way to generate hundreds of textures from a few…
Great idea in taking a year and learn to model, i just completed my year last week. I took the DT route for the first 6 months and logged 644 hours then i moved to the weekly hard surface challenge along with DT to finish up the year. Although i did enjoy clicking step by step through DT nothing beats first hand…
Hunslet Austerity 0-6-0ST: Personal Project. An older model I built about a year ago. I recently upgraded it and re-textured the whole thing at a higher resolution. Probably one of my favorite classes of steam engines, it has a fairly simple but bulky design. It has a nice old industrial feel to it! Cute(?) Although I…
Shape language is one of my favorite topics! It is the collection of shapes that you use to form your creations. Think of it similar to how somebody would dress themselves in the morning, What colours and what clothes go together, you wouldn't wear a red button up shirt with blue short shorts. Shapes are similar in that…
You don't need UV coordinates to map the cubemap onto the box. The way cubemaps UV's are passed are like rays shot inside a sphere, from the center out. The pixel they hit is returned (not the technically correct way to explain it, but just so you understand it). So you can just use the Eyevector as UV input for the…
Hello, Brian. I read your comment; however, looks like most of your points are already made. However, since I use bad rendering system and they are all grey, some objs are looking very ambiguous. It's my bad. I will fix point #2 and #6 later on. And, I will install new rendering program as soon as possible. Point#3. I fix…
Textures don't scale with your uv shells. Overlay the checker pattern in your uv editor and count how many boxes you lose or gain while scaling. Taking an abstracted look at what happens when you scale UV shells. You can also think of a 1 dimensional shell to help you along. If you have a number line going from 1 to 10 and…
It does, but not exactly like you're thinking. The game has special shadow moves that the characters can perform, which are like powered up versions of special attacks. Basically when a player performs a shadow move the gamestate freezes for about 1 second, during that one second, a VFX will play on the player performing…
so the new intuos5 6.3 driver will work on intuos4? i thought it might not due to the new touchy feature thing :S edit- just confirming the intuos5 6.3.0-2 driver does work on my intuos4. i didnt have any problems with the 6.2.0w5 but if anyone does with zbrush as mentioned above try out the 6.3 you can find it under the…