These statistics don't take into account that only approximatly 200 million chinese live in the industrialized south east, the rest is pretty much completely unimportant. It just doesn't matter if there are 1 billion farmers (and as sad as it is also what you could call modern 'work-slaves') somewhere in central China,…
Ah hi guys. Someone linked me on to this thread. First of all my videos are getting a bit old so it is entirely up to you to decide for yourself. The price is reasonable I think, and the feedback has been really good, but I made these 2 years ago with UE4.0 so it is getting old. Due to lack of time I am unable to produce…
I had the same problem on my laptop using Intel HD4000 card. Just tried it on my desktop running GTX460SE without any issues. Now i still wonder if my 2.0 license will give me the rights to run 1.8 on my laptop instead. This would allow me at least to do some basic work while traveling because 1.8 runs without any issues.…
Those are the triangle counts allowed for the lod0 and lod1 models. LoD0 is used for character portrait view and promotional images, lod1 is the resolution used in the game view. Both lod models use the same texture. From Anti Mage's Head requirements we have: LoD0 Triangle Limit: 350 LoD1 Triangle Limit: 250 Which means…
I haven't updated my project for a long time and after seeing this awesome project http://polycount.com/discussion/comment/2387785/#Comment_2387785 I feel guilty for being so lazy, and I'm going to push a bit more this scenario, also I'm waiting for Quixel to release 2.0 and make the jump to PBR technology. Because all you…
That did work, although for some reason my 250 halftracks are still showing up much lighter than my other vehicles. Even though my .tga diffuse map is much darker. My guess is only that the diffuse map is correct and did get changed, but I noticed the Specular map for the 250 halftrack is mostly grey where as most other…
1.8 doesn't like alpha channels of any kind, I would avoid using them entirely. 2.0 is slightly more forgiving in this regard but it's still a best practice to remove alpha channels from your input maps before creating a project. The custom curvature input is broken in 1.8. It's not performing as expected due to the…
Hi all - Just curious on the amount of assets per level where it gets to be too many. I know that’s a question with a hundred answers, but I’m just working on a game with some friends and I’ve created about 200 assets so far ranging from big platforms, large to small rocks (largest asset around 2500 tris). The level is…
Posted this one in the Archive Post but i guess we can have a new Maxscript Plugins/Script thread right? I'm always searching for these links so i tought it would be nice to have them in one post (yeah i'm lazy :D ) Multi OBJ TOOL (by Mop) Thread: http://boards.polycount.net/showthread.php?t=62330 Download: v1.2…
For screen-sharing, is there a way to output at a different (smaller) resolution than your viewing resolution? (Also, is it possible to do this with Google Hangouts? My monitor is 52" and as a resolution of 3840 x 2160. When I screen-share with google-hangouts: with my current resolution, my screen will not be readable for…