Posted this one in the Archive Post but i guess we can have a new Maxscript Plugins/Script thread right?
I'm always searching for these links so i tought it would be nice to have them in one post (yeah i'm lazy
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Multi OBJ TOOL (by Mop)
- Floating window which lists OBJ files in a folder of your choice.
- Select multiple objects and click "Import" to get them all in the scene.
- Double-click on a file in the list to import it directly.
- Supports GuruWare OBJ plugins and default Max OBJ plugins.
- Choose to replace objects in the scene if they already exist on import.
- Export selected objects to multiple OBJ files!
- NEW: Stores settings in an INI file for use across multiple Max sessions!
- NEW: The "Replace" option applies the existing material, transform info and any keyframes (position, rotation & scale only) to the imported objects!
Thread: http://boards.polycount.net/showthread.php?t=62330
Download: v1.2
IllusionCatalyst IC.SHAPE (by SyncViewS)
IC.Shape is a set of instruments designed to increase productivity and ease the modeling process. The whole toolset is driven by the 3ds Max standard painting system and tracking functions. It gives its best paired with a pressure sensitive device, since many instruments react to natural strokes. The learning path is straightforward, thanks to a clear interface and shortcuts painless to remember and handle during the modeling process. Many tools are context sensitive and perform different actions based on the artist's intent, without complex combinations of keys. No more than one key is to be hold at the same time to activate an alternaive behaviour and each modifier key gets similar results in comparable tools, like draw and erase, or paint deformation tools. The artist has more time to take care of the creative process.
Thread: http://boards.polycount.net/showthread.php?t=67965
Download: 2.0 beta 5
TEXTOOLS (by Renderhjs)
TexTools is a collection of UV and Texture related scripts for 3dsmax 9 and up that can be very easily installed. It was initially started to improve my personal workflow of UV-editing and Texture previewing in 3dsmax. Eventually I ended up creating scripts that other UV tools can not do or do not yet provide.
When using TexTools you will see a Toolbox inside the GUI of 3dsmax. Most functions only work if you are in the editUVW mode in 3dsmax (unwrap UVW modifier and then the edit button).
Thread: http://boards.polycount.net/showthread.php?t=69736
Download: v3.00
OUTLINER (by Pjannsen)
The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.
Thread: POLYCOUNT , CGSOCIETY
Download: 2.0
BLUEPRINTCREATOR (by Xoliul)
This Blueprint creation script automates the task of creating planes that match bitmap sizes and creating & assigning the right materials. Just select the bitmaps, set a few options and you're done. It's mainly meant for setting up vehicle blueprints, but makes the job of creating even a single image reference plane a lot faster.
Thread: http://www.scriptspot.com/3ds-max/scripts/blueprint-creator
Download: 1.0
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Sticky: [Technical Talk] - Max Plugins