Not currently, editing multiple object's properties is on our todo list though. It will likely be a lot faster for you to merge the hair into one object and re-export rather than toggle back face culling for 250 objects.
for the psu go with corsair or pc power&cooling. It might be tempting to get a 1000w noname psu but most computers only draw like 250-300 or so. its the efficiency & quality of the power being served that counts
Ohh, and $250 might not look like much...until you realize that Nintendo will rape you for those extra 3 wiimotes and nunchucks so that your friends can play too. $40 for the wiimote, and $20 for the nunchuck.
As an example, I create models for public use, as part of my work for my employer. These are meant to help developers develop new material standards for WebGL and glTF. * https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/GlamVelvetSofa#glamvelvetsofa *…
(legacy) dDo worked perfectly for me. DDO (pre 2.0) didn't work perfectly but I found ways around it. DDO (Suite 2.0) is a complete disaster from my perspective. I've never managed to get one of my meshes to load since the change to 3DO. I'm still having this issue with the 2.0 version of 3DO and now it seems to rely on…
Autodesk offers now 3DSMAX Indie which is fully functional, for 250 $ per year. This would be a reason to stay with Max, the only problem is that they didnt offer it in Germany right now.... -_-" .... It´s Autodesks answer to the Blender 2.8 hype.
Looking good Syn, I think 24 mins is a little extreme, I think it was alright at 250 rays. Looks great though! I think the dartboard may be a little too thick. In my experience they tend to be thinner.