Yeah cheers for the heads up @Mossbros! Did some more testing with tesselation on landscapes and imported meshes, also created some addaptive tesselation to approach the performance side of things as well. Was fun to create this little thing and to experiment with some things as well. ( also had some trouble with lighting…
That is a good solution, although I haven't done point cache except on bones, I've only done point cache to bake vertex animation and I think that comes out at a key per frame which could be hard to work with even with reducing keys. But the rest of the solution is I have used myself a few times. One extra step you might…
Thanks for all the positive comments from everyone. I'm sure the artists really appreciate it - they've put a lot of work into what we have so far, Carl especially :D It's awesome to see lots of people excited about the game. It's a custom engine I've been working on for a while. Originally it was to be used for a survival…
I used to work a lot with UVLayout and I still love it for it elegant workflow design (everything keyboard mapped = such a fast workflow). UVlayout mainly saves time for relaxing shells because it can do some fancy stuff in that regards. I do however the real layout always in max manually. But these days I kind of lost…
Hey Render! MOI indeed is a fantastic program, very well laid out. It gives that nice 'nextgeneration of 3D package' feel somehow. As for the pie menus - I see how this would be a great tool since many programs don't have them. The only problem I have with them is that the still require a specific input to be started…
Random question not really pertaining to 3D specifically but felt this might be the best place to ask. This application i am using has the most eye bleeding colors ever, i want to change it's theme/scheme is there an application program tool or script out there perhaps someone is using on the hush,hush, that can change the…
Hi Guys, I have been working on a greeble generator for Unity and Blender, here is the Unity version, available in the assestore. https://www.youtube.com/watch?v=s5-dhTqoaxA&t=3s What It Does: Two-Layer System:
The tool generates details in two layers: the First Layer creates the base greebles directly on your target…
Voxel Remesh is a multi-threaded & C++, volume based remeshing plugin for 3dsMax developed by PolyDesign. - Volume based Voxel Remesh allows you to:* Create closed surfaces from self intersected meshes, * Create a high-poly mesh for baking with round edges, * Create a lowpoly mesh from highpoly, * Generate a better…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists and programmers to join us on our project INT (www.int-game.net), a Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and…