That's a nice script. I think I know how I'll layout the UV's, and maybe use that script to help smooth out my work. Thanks for telling me about it. Oh yeah, as for separate pieces, I'll do the eyes, inside of the mouth, and the horns as seperate objects for the UVs.
Your problem isn't that the modifier doesn't get renamed/updated, but that the UI doesn't update (test by running your script again, and then deselect and select your object again). Disable the update for the UI while running the script and activate it again, should fix it. Like this:
Gameplay footage! Everything in this trailer is gameplay. Nothing is scripted, cept maybe the voices. But the movement isnt scripted. [ame=" https://www.youtube.com/watch?v=0kqNp1fZ9xQ&feature=share"]HARDWARE Shipbreakers Episode 3 - First Contact - Gameplay Preview Trailer - YouTube[/ame]
ok, cool, thanks, great info there. And, yes, you nailed it, I am working very low poly :) I found this script... looks pretty old, but I'll mess around with it later. http://www.creativecrash.com/maya/script/spin-faces Thanks again!
i don't know if any of you know this script but i found it to be very nice for low and highpoly trees you can create your leaf texture with it and your tree for your game http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d
mm, I was thinking about doing a script like that myself, just a easy one to duplicate my lowpoly and add a displacement mod and "_cage" behind the object name. Should not be too much problem to add to the script, but I'll let FelixSchl answer that part.
Useless script fun #329 point cloud of cv's download here Usage: from a polyMesh selection(s) create a point cloud(s) ( control vertice cloud ) for reference each cloud is grouped and assigned it's own reference layer by executing this script: cly_pointCloud.mel
In Max you have to select polygons->face constraint->loop regularizer script->profit. In Modo...Select polygons->perfectcircle script or radial align->WTF? Without face constraints result is messy. This tip is legit, but too many clicks and actions. And this. Same. Is there any other (fast and simple) way to make holes in…
If you are using Maya you can check out Ninja UV. or Ninja Dojo. http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 http://www.creativecrash.com/maya/marketplace/scripts-plugins/interface-display/c/ninja-dojo-black-belt--2
Thanks polyhertz, awesome you would write that up. Will indeed be very helpful. Also makes me realize those months of learning mel scripting in college was total waste as I could never write a script now if I wanted ha. but at least I still understand most of it :)