Hello! I have participated in the CGMA Course Unreal 5 Modular Environments by Nate Stephens. I choose the theme Midnight Mass Church - fan art from the Midnight Mass series. The course has ended and I am continuing to work on this project.
ttp://garnishing.co/how-to-choose-the-best-color-scheme/ From said link: "All that to say: When you are choosing colors for your brand, be intentional. Color matters. Choosing your favorite color is not always the best route to a great brand. Today I’m breaking down for you how I choose color schemes for the brands I…
I think you need to go to View and choose hardware display materials with maps, or, use the slate editor, right click on your material and choose realistic display (the easier option).
If you had to choose what school you would go to for any part of the game design what would be your choice? im just looking for a little advice cuz im really in to games but i have no exp in actually designing.
I choose the most amazing support champion , Thresh . I also choose Headhunter legacy skin for him . I love Headhunter designs and I hope I do the job well. Wish me luck :\ :) HamexD
I could be wrong, but the connection editor opens because there are multiple options and Maya doesn't know which one to choose. If you are trying to connect the car paint material into the color channel of the Blinn, then you need to choose an appropriate channel on car paint from the left column of the Connection Editor,…
Thats what I`m doing. I ran Quixel, it runs PS and asks for PS to choose. If i click abort it closes, if I choose PS it restarts and asks for PS again.
That's easy to solve. Just give the Xoliul or Scripts folder full read/write rights. Folder Properties > Safety > Choose User > edit > Choose User > Tick "Full Access" > Click OK
Out of the studios I've worked for, 7 used Maya, and 4 used Max, 2 of them used something else. If I get to choose, I always choose Maya for rigging/animating