So i been thinking lately about what will be a result of this new global community of ours. It just keeps coming up for me y aknow? I was actually just reminded by the Victory Day thread how we need to think of this as a global community, especially online. The difficulties in transitioning to that etc.. But what will…
First time posting WIP here. This is one of my portfolio projects I have been working on. Resurected it recently since I lost my job and need some good portfolio peaces to show. I havent dont any tanks/APC's so I would LOVE some feedback/critique! Basically this is a "near future" Russian APC design I came up with.…
3466 triangles. One of those mech pilots that are a dime a dozen in anime. Her name's Eva Merz and she's mentally impaired, barely able to move or hold her bodily fluids (her suit was modified to accomodate that to a certain degree...) and apparently completely apathetic to her surroundings. Putting her into a mech (called…
Hello I'm Richard Svensson. I'm the main developer behind a game called Tolroko. Tolroko is an openworld Elite-like game set on the surface of planet Tolroko. As a player you will explore the planet Tolroko, establish contact with alien races, conduct trading and diplomacy. Tolroko has been in development for a few months.…
Since I'm a gluten for punishment I'll post up this model to see what you guys think. I was aiming just under 6000 polygons and got 5913, so I could play around with adding in some more. The intended use of this model was for a game design I have been slowly working on, and I need to model up some sort of transportation…
Yo yo! I'm an intermediate modeling artist in Vancouver too! I've gone into huge conversations with other artists in the industry on this very topic. It seems like in Vancouver, people are making between 50-70 as intermediate artists, at animation studios, so you don't seem like you're vastly underpaid. You'll be able to…
Thank you all for your feedback! I have updated the polygon density on the outer ring as suggested. The fog is also gone. Textures are not yet transferred as I'm still dealing with some new UV/lightmap/bake errors that seemed to show up with the new geometry (why wouldn't they?). I went for a walk recently to collect some…
Depends on how much mesh detail you want and your other restrictions. If you put that detail into a texture, then you could just do a tiling texture for the "wall" parts. A strip of a trim texture for the arches. Then a unique texture for the stairs. Then maybe another tiling for the path. Combine the path tiling and the…
Nice! I'm self taught as well, you've done pretty good so far. Was the rolex from Pixelbaun's tutorial? I made a watch just like it, following that tutorial. There are 12 images in the watch project, cut it down to 3. Same with the truck. You show wireframes on some project, but I'd like to see wireframes on all, plus…
Whats the point then if you have to add control loops as well? Yeah, you can probably do something similar in Maya, but throwing it back and forth is a different issue(need to have reliable custom normals importing/exporting, which has always been a pain for me, maybe FBX can do a decent job these days?). And you're only…