Depends on what you want : saving data for loading it when you relaunch the game later or just keeping the data across level at runtime. In the firts case you will have to save the data on the HDD, there is plenty of tutorial about that. For the second case, you need to use the Replication and maybe store some values in…
P442, I'm glad, that it's so bad you like it=) Thank you,vofff! Thas was a really amazing thing to hear. I worked hard! Thanks,teaandcigarettes. I'm glad you dig. I'm not really sure If I got your question right.) Do you mean the the mesh should be distorted a bit? Or the there should an actual distortion map like in UDK…
Great help guys! Basically I would like to be able to do everything from design to function. I believe I'll learn design principles, page layout, typography, Adobe Illustrator, Photoshop first. Does one use Flash OR Scaleform or are they both part of the pipeline? Just to get a good overview: after that should I go with…
Here's a rusted out 747. http://seoulbuffoon.blogspot.com/2009/10/first-commercial-boeing-747-gathering.html The body panels themselves are extremely resistant to corrosion - the metal between the panels oxidizes, and stains as the water carries it down. You're also only going to see rust spots where water can actually…
The layout is a bit confusing. You've got that awesome, borderlands looking character on the "second" group of pictures along with a bunch of finished/unfinished sculpts. I'd put that one in the first group along with your stylized Mark Twain-looking guy and the skater dude. Also, why not include at least that base texture…
Yeah Sinz, I love Campbell's style ^^. That's why I thought to do a Danger Girl with this base later. Anyway, I decided to learn more than planned with this character so I will make a cloth physic in UDK for the dress. At least I'll try. Here is the whole final project : Jessica Rabbit shooting Judge Doom with the Toon…
Thanks Justin! The guys over at 3dmotive.com do a really good job of coming up with some videos and topics that aren't really out there that much (hand painted weapons, foliage in UDK, sculpting props, etc). I'm excited to see what they end up doing next. If you have any questions about the wood workflow just ask. Just…
thanks for your replies! The scene is made in UDK but I kinda wanted to wait with the vertex painting. I tried to make the scene as complete as possible before I'd go in depth with the shaders. But I'll give it a shot with the vertex painting anyway see how it turns out. =] Yeah the temple is indeed the focal point, I was…
A transform node is indeed what you need to tile a texture. Regarding the size, it depends what you want : Parent or Absolute. Parent will use the size defined for the whole graph (you can change it by clicking in the background of the graph) or absolute to use a predefined size. In you case, make your texture tile 2 times…
How can you say that? I only got one reply and it was - so immediately I upped the medium detail, smoothed out the branches, AND threw up my UDK scene as requested. I posted up the rework that I had done even and asked for a crit to see if that was better, I didn't get a single response, so what choice did I have beyond…