Modeled yesterday. Textured today. http://www.polycount.com/cottages/souldesigns/dracula.jpg http://www.polycount.com/cottages/souldesigns/dracula_02.jpg http://www.polycount.com/cottages/souldesigns/dracula_wire.jpg Modeled after Walter Bernhard from Castlevania: Lament of Innocence. Even though he really isn't Dracula in…
Well looking at the editor they were using it's basically the same as Cod4/w@w editor so it can't be all that 'brand new'. Personally I think it's just an updated version of the engine as IW usually do. People are such fanboi's it's funny as hell, as someone who owns both ps3/360 I couldn't honeslty say which is better…
a bit of an update.. a little ways to go yet.. wanna pop it into Unreal pretty soon.. make some glow maps and particles.. what do ya think about the blue color I added to the blade and other various parts of the sword?.. My intent was to make the metal look very cold.. I was playing w/ warm colors too.. to make the sword…
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
The texture tiles "mostly" ok by the look of it (i checked in designer) there's a couple of areas where I'd expect to see some sort of spike but nothing that would cause the sort of gap seen in the last image assuming a 1:1 ratio of faces:pixels - unless one of the meshes was rotated relative to the others. I'd put this…
Modelling on the S&W Hunter and car is good. Not too keen on anything else. Th udk scene is quite telling, the pumpkins stand out as far better than everything else. Balance is needed everywhere. The S&W gun metal could do with being lighter and having some scratches with edge dammage to match the models quality. The tudor…
Baskiat: You've got a really nice start. You just need to think about your 3d forms a little bit more when painting. Use some reference and get more color variation in there. I did a 5 minute paintover/liquify on your latest image just to give an idea of what Im talking about. I also changed the mask a tiny bit to more…