Hey guys i have been using zbrush for many years and have never run into this... for some reason today when i color pick in zbrush poly paint the color is a MUCH darker shade of whatever im color picking. Also my model is very very dark in general. The white here is a full white and on the model it looks gray??? Please…
Hello fellow polycounters. Recently i've been keeping myself busy while working on the Aura Tactics project i jumped on a few weeks ago by rigging and animating some of the models from Polycount's SDK sticky. Some of you may remember seeing a few of these videos in the WAYWO thread, or on my phone at the GDC PolyCount…
What everyone has said here is pretty nice and accurate and said a lot less nastily than I would have written it, if I had seen this thread earlier. I, too, have hundreds of pages of "design" docs for a game I wanted to build. The problem I had with not knowing anything about art or programming is that they're not the sort…
Am I the only one who actually liked the direction they took with POP2? Sure, I still love the first one a bit more, but I feel it was still an equally valid direction to go with the sequel...it sort of makes sense in terms of the storyline...the prince has had to leave behind everything he cares about, and spends his days…
Don't get discouraged man, you'll soon find out that getting attached to models will ruin you, you have to always see things as "how can I get better with this model" (and also, have fun) thus, thinking that you're gonna get it right off the bat from the beginning (with low experience) is unreal. So, start with a REAL…
I don't play MMOs. I barely play regular RPGs. I've watched WoW and EVE, I've played several free MMOs. The one that kept me the longest was Runes of Magic, it's actually really well made and fun for a free game. That lasted me something like a month before I grew tired of it, despite several friends trying to keep me from…
It's helpful to know if you're pursuing in cinematic or games, so I can tailor my critique. First impressions: -- The first shot is not bad, though it lacks some urgency both in posing and timing. If you're going for games, I'd make this a bit more aggressive, otherwise it's good as a mechanics piece. -- The dino piece has…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
It was okay, but I'm much too spoiled by Dino Run :) I think this game would benefit from planned out non-changing levels (like Dino Run). It would allow for a lot more interesting play, more interesting terrain, more techniques and other fun stuff. Think of the Mirror's Edge flash game for a good example of how much…
considering that the spidertank uses power both for moving and shooting, putting too much power on the guns would result in the vehicle running of out power to move. so unless you got a battery pack capable of delivering a constant supply of 386 zettawatt, you'd run out pretty quickly. so a logistical trail with power for…