I was surprised to learn that Blizzard has been reporting actual subscription numbers all along. For some reason I always figured the numbers were total subscriptions not total active subscriptions.
@defragger They mentioned it in a blog post 2 years ago, but I think the number includes sales from Rogue and Syndicate. More accurate numbers might be found by checking their annual financial reports.
well this one was.. ambiguous. what is the numbers on the left representing? clinton being the best president, is that sarcasm, because i clearly see the numbers going way way up during clintons administration.
oh Almost forgot - Im trying to fit one model over another, but both models have differing numbers of vertices. If they did have the same number, this would be a lot easier of course.
I would say the games industry is turbulent due to Global Events and the huge shifts of uncertanty post Covid. On top of this Seasonal Trends and so many different Technology Shifts going on. I have students making Assets for Dekogon with polycounts that I could only have dreamed of. Then there is the Economic Factors,…
3dsMax 2020 What's new - Full list Modeling +Enhanced Chamfer modifier * The new Fixed Weight Chamfer keeps a consistent chamfer width. * Weighted chamfer allow chamfer to be controlled on a per-edge basis with crease weights. * New presets allow to save favorite or set default settings. * Added Inset adds edge rings to…
when holding shift and tapping an arrow key in photoshop, as many of you know, PS will nudge your selection 5 pixels, rather than 1. can i change this number? my thinking is to find a number that is more power of two friendly. thanks, -kill
I worked at Locomotive as a QA guy. That was a fun place to work, with a number of folks who'd been around the industry for a good while. Number of them moved on to Cryptic or other places afterwords.
I don't have firsthand knowledge to be able to confirm those numbers, but cost of living and experience requirements can vary widely between companies as well, and can justify the difference in numbers.
None of this makes sense Take your desired output fps Multiply it by the number of seconds you want the animation to take, make your animation over that number of frames and render them all out.