Well, fog is set up either per scene or per shader. See the fog shader documentation here; http://docs.unity3d.com/Documentation/Components/SL-Fog.html . See the fog render settings documentation here; http://docs.unity3d.com/Documentation/Components/class-RenderSettings.html . As for depth shader, it's a shader that will…
It looks like a canvas issue to me. Press 0 or go to document and press "actual" icon. You can try also document >new document with "wsize" on, it should fit all the canvas to the window size. The problem is, if you have this issue everytime you load zbrush. so if what i said fixed it, be sure to go to document "save as…
You can save files in your ZStartup folders to have custom brushes available at startup. You can also make a startup document * To create a startup document, click Document:Save As * Navigate to the ZBrush\Zstartup folder ANY document can be saved as your startup; even one where you have already begun painting on the…
Monument Valley, The Little Prince, Legos, https://inspgr.id/app/uploads/2013/04/Slid3-3D-08.jpg , https://us.rebusfarm.net/images/artwanted/01_Family_830.jpg could work
older stuff testing a spaceship in the sky as a level. I put the clouds in the level around the ship, but I should just parent them to the ship and give them a bit of movement to fake the ship's movement or it's movement speed. The ship itself could also be a bit nicer. In other versions I marked it as static and baked…
Sounds like he's not subtracting subtools, but that he's using document layers. If you have the rougher looking subtool/2.5d image already framed in the document, go to the Layer palette and create a new layer. Then click on the new layer (layer2). You can now draw a new tool onto the document, and edit that layer like…
photoshop is probably messing with the colors and assigning a profile that marmoset is picking up. they keep changing where the options are in photoshop and i've not even opened it for a couple of years so you'll have to refer to the documentation but you need to set it up so that it's not applying stupid color profiles to…
solving new problems almost every day and doing "real" art for a living. also someday i want to be commissioned to do a really big, epic renaissance or soviet style monument.
Hey guys, new to the site as a member. My first posting here. I've been working on a Y-Wing from Starwars for sometime. Difficult to fit the time in (its always to the way isn't it). I've started the texturing, I will say now that this is old skool :poly108: No PBR render materials, No Mudbox, No Z-Brush. This is Maya…
Well, he has no arms and is not stitched together down the middle (yet, also this is a modified viking model I posted awhile back) like a good little viking should be. You can see a piece of his leg clipping through skirt at the moment, but it is 3:30 am and I am tired. Arms are very hard for me too do, I will tackle them…