Thanks for all the comments! bbob - You are right I should use the cloth modifier. Was playing around last night and trying to add some displacment to the towels but they still don't quite look right. I think the cloth modifier and some gravity will help that a lot. ZacD - Which scales seem off exactly? Most of the items…
mr_ace: Thanks for your thorough critique, it's seriously appreciated! Frankly, I've purposely chosen to do that familiar looking belt, necklace, and wristband. Reasoning behind it is that I wanted to prove to myself that I can do a Nathan Drake-esque character. I'm definitely not trying to break any creative ground with…
Emil Mujanovic - sorry. when adam gave me the go-ahead, he never really specified where to post, just that i should write that i did have permission. ZacD what school are you a student of? Muzz - maybe you should post about that on the forum. but also keep in mind, DW is not aimed directly toward students. anyone can…
@JadeEyePanda I recently moved to canada from the us a few months ago, so i'm still looking around but universities like emily carr/sfu are on my list. @ZacD 1. Don't know how and right now I'm focusing on getting my portfolio together. 2. didn't understand much after the first sentence. I know what gpu compute is but why…
Zacd: We used ambient occlusion + full 3 bounce global illumination + sss to achieve that look. lotekk: Thanks for buying, i hope you enjoyz it. We spent the better part of six months. Problem being that we all work full time jobs which for the most part use up all of our mojo. But we got awesome tools out of it. nrek:…
Hi everyone! I ran into a frustrating problem while sculpting today: Whenever I try to zAdd or zSub polygons on an existing mesh, the mouse movement itself only rotates the mesh in the direction Im looking to sculpt in. Basically the mesh just rotates instead of receiving zAdd / Sub actions. Here is a pic from the UI: Any…
worked on this today... some of my own notes in the image... Some weren't diggin on the DOF... so i just took a snapshot of this one :) Thanks for the great feedback up to this point... I've really tried to incorporate as much of it as I could... I added some blue to the spec to make it seem more cold as ZacD mentioned...…
PhattyEwok is correct, Pimp and Previews are for showing your models only. If you intend to ask for intel or if you wish to discuss anything, there is a General Discussion section of the forum you can go to and create the thread(s). Anyways, since that is out of the way. If you are new to the 3d modeling part I'd suggest…
Thanks for the advice everyone! MM good point about using a non square texture anything I have to worry about with a different ratio? Passerby, yep I agree and will probably put it into the train texture map when I have done that but for now just working out the best way to do it by itself. ZacD thanks for the quick…
Edit: Just read that sad news. Man that's really awful. Our kit came in the other week. The demo ZacD posted a video of was quite good, you get a real good sense of depth and scale but man alive do you feel nauseous when moving. That's the major downside to the Oculus at this point in time, that and low resolution. The…