We would like to offer a wide range of graphical content associated with videogames, primarily for computer games. We are a young company based in Europe - Poland, composed of numerous computer professionals who have extensive experience in many AAA titles. Please take a look around our website and portfolio to see what we…
Looks like we are back in the 80s or something. It seems like you based this off your mind and other old school games. I can't imagine a sewer being like that in real life at all. Try to work from references or from original concepts, never work on something on "auto pilot" based on how you "think" things might be in a…
Hi guys, I'm new in animation for videogames. So,I make my first run cycles, Run Cycle - Normal and Run Cycle -Speed. The character is a warrior. So, i would like your feedback. I want to improve every day. Well Thank you so much. https://www.youtube.com/watch?v=faVcs0kQfac https://www.youtube.com/watch?v=z4o-mn6XZBo
kazuma kaneko's works for shin megaten and persona/persona 2 he has a flawless sense of style, shape and colour applied to character design - http://tokyotelephone.com/kazuma-kaneko-if/ both concept-art and runway photos comparison, pretty interesting downside - this type of stuff is obviously way too artsy for any current…
Inner Emotional State Character Guilt Monster Stage E Retopo I was originally planning to use these characters as videogame assets, also had to enter Retopology to make a functional mesh to work with iClones. So got over with it. So begins the retopology process for the monster. A more finished model of the retopo. Left…
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
I dont know if a can ask for this here, but here i am. im making 3D models for a videogame about karts (like Mario kart...) but i dont know how much poligons (tris) must have every ship, the engine we are using is Unity. and the map/sircuit is goin to be a little bit large (at least larger than the mario kart's sircuits).…
I started working on an old dirty motorcycle. Its a crossover between 1950's harleys, triumphs, nortons etc! I pick elements from references I could gather. I will go with a highpoly version, then bake on a videogame rez. I can predict an epic UV clusterfuck coming :D Up until now i'm about done with the frame, So I'll…
Hey guys, this one may be painfully obvious and my work isn't amazing, but i'm proud that I created it from start to finish. Here's the Problem: I can't figure out why the lighting doesn't connect the leg to waist properly. Especially when this isn't occuring anywhere else on the model. It's not overlapping geometry and…
We would like to offer a wide range of graphical content associated with videogames, primarily for computer games. We are a young company based in Europe - Poland, composed of numerous computer professionals who have extensive experience in many AAA titles. Please take a look around our website and portfolio to see what we…