Unfortunately uploads are not allowed to reduce server's loading, as this is not a rendering farm, but only a small demo to try most interesting features. You can edit scene code and play with params. I hope that after short playing with this lab some will install his own copy, because online rendering eats my own…
@NikhilR I'm going to be a little blunt. This thread is full of a ton of really good advice from some very experienced and skilled artists, followed up by a bunch of reasons for why you think you should dismiss that advice. Its reading like there might be a bit of Dunning-Kruger effect going on here. I won't go over every…
Thank you,i hope in the end when i finish it can be a nice center piece for my portfolio. Its been a bit more challanging to the type of work ive done in the past which has been gritty and realistic. Im trying to have it where there is alot of color in the environment so i have had to plan for this type of style to get it…
Ok so i can group (i think you say join in 1 mesh right?) some object for material type, to have like 3 or 4 groups. Then i re unwrap the groups, and export in SP. And then i can work simple on 3 or 4 material. The meshes as will be grouped by type of material, it will be easier to manage them. Is right? Ok hope that…
I know what mission you are talking about, that was creepy and nasty. :lol: I hate being chased by those exploding thralls. Thank you both for the feedback! I decided to give the lighting a slight tweak. I hope this version reads better. :) In retrospect this was a challenging scene, trying to keep it dark and atmospheric…
Hi, this is a Megaman Zero Fanart I make inspired by the Megaman Zero mythos version. I sculpt it in ZBrush, texturing in substance painter, rigging and rendering in Blender. Hope you like it. This is the first time I try to sculpt hand surface type character in Zbrush and I was trying to render in Unreal engine at the…
No problem :) hope it helped! That's a great start so far :) I did not model before I created my textures, but because I had reference images I knew how wide my trims would be and what types of details I needed in my textures. So since you already have such nice models, just be sure that while you are creating your tiling…