I noticed you have the high poly on your website, I have some critiques for your high and low :) With the high poly the shapes are all very soft and blobby, the piece looks rushed overall. Don't hesitate to slow down and go down to a lower subdivision to get the larger form correct before you go into the details.…
hey man sounds fun, im interested in how you intend to rig those ball and chains for the combat, a nice stretchy rig on the chains would be ballin especially if they move fast enough u cant see the dformation in the chain. ok crits on what you have so far, liking most of the design, but i think the scar on the eye needs to…
The work you're pimping for your mod is really fantastic. Both the concepts and practical 3D modeling are looking rock-solid. I'd volunteer to do some work for your team, but I don't really have enough experience in such high-poly modeling, or the requisite software to do such detailed sculpting. But good luck on getting…
The G-Man would make for a better spy, and Gordon does fit as Engineer, good call =) But my main beef still stands, his shoulders are too far away from his body making him look like he has a hulking chest on the concept and more so on the model. It looks like the arms where placed after the chest armor was built and the…
Good start, darth. Looks very predator, almost too similar in a way that makes it a bit of a disappointment as the next model after your predator. But never mind that, it's a good start and shows a lot of promise. I'd like to see you take this character further in the directions away from predator that you already have.…
Hi, I will try to explain me the better I can and I will upload a lot of photos for improve my explanations because I don't know how to explain this, apologies in advance. I have a model with two "parts", the armor and the body, I divide the model in two parts because I thought it would be the best form to avoid problems…
@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…
I'd highly suggest checking out some references; http://assets.vg247.com/current//2015/11/fallout-4-power-armor-2.jpg http://https//i.ytimg.com/vi/uX5Y7tdAnzQ/maxresdefault.jpg I know substance painter doesn't have any material presets that look like the armour from Fallout. You have two options; Substance Share, or even…
Thats a nice shot of a lot of wasted ploys, the poly-miser in me just had a heart attack. Hopefully when I get to work I will have more time to offer up some crits. EDIT: (I'm sure I come off sounding like a dick, I hope you can look past that ans see what I mean) Ok had some time to come up with something more than a…
Hello everyone! For the Major Project of my Masters in Games Art, I am creating a game-ready character based on Chhatrapati Shivaji Maharaj, the Warrior King and Founder of the Maratha Empire in 17th century India. I am making this character as a modular game asset, including a complete base body, a set of attire, jewelry…