Hello! our company introduction as follows : We are a 3D animation studio in China (short for Steercg) providing top quality creative services to the animation, game, and entertainment industry. Our animators have a lot of experience and we'd love to work with you. We have about 30 artists skilled in art design,model,…
Hey guys, I figured this would be the best place to post. We're working on adding animation support for Marmoset Toolbag and we need some test content to try out to see how well our system works. If you have any animated models that we can play with it would be highly appreciated. We're planning on supporting the Alembic…
Hi All, I am using 3Ds Max version 9. I have 2 looping .bip files that I am using to create a new seamless loop with Character Studio's Motion Mixer. I would like to make the transition seamless between the two? I have lots of these to do so I am trying to get a good work flow down. The issue is that the last animation…
Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design. Provided is a list of what we are looking for and…
I'd create Bones and animate the Character (not a big fan of Biped...feels clunky...). For Cloth and Hair I'd simulate the motion using Cloth or Flex and use the resulting animation to drive bones that can be exported to the engine (assuming thats how the animation is imported...). If the animation in the engine is not…
Apply here! Summary Telltale Games is looking for a talented, detail-oriented technician to provide technical support to the Animation team, by dealing with internal and external animation submissions, fixing bugs, and by processing and approving assets through Maya into the Telltale game engine. Responsibilities * Learn…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
Halo! Thanks for the feedback, I will try to change it as fast as possible :) . About the broccoli run,it is the way we imported them into unreal, we wanted to achieve a really fast animation and as unreal works with seconds and not with frames (or that is what I understood in the moment) the better way to do it was…
There's probably a thousand different ways to animate for props, but this is how I've done it for my sideproject. As long as the props don't use their own animations it's really simple (okay-ishly simple if they do have their own animations), so for the sword and shield you could do the easy way: Rig your character with…