right, i somehow had a feeling that the 4th would go well haha. my heart secretly beats for the 2nd :) thank you, i too am rather fond of the digital stattrak and did try some more things in that direction with my other knives. sure hope that youll like them :) thanks for your input :thumbup:
Lots of cool blues and purples in the reference, you caught it really well in that locker texture. Making the rest of the textures match that painterly style and color relation will help. Hope you can finish most of it before our classes start Feb.4th hahah. I'm wondering if I should rush something out last minute as well…
Bethesda isn't some amorphous blob that spews out a game every 4th year. It's a HUGE collection of people working together on different parts of the game. So you can't say you'd "rather they spent time on bla bla bla instead" Because they are already spending as much time as they can ON that exact thing with the resources…
In max you can simply throw colors on different pieces of your highres, and then bake a diffuse map as well. Then select color in photoshop to set up layer mask. In modo i'll just take an image, give it 4 colors, and just planar map certain sections to each 1/4th of the texture, and then render out a diffuse map in Xnormal.
I'd still recommend passing normals from app to vertex as float3. because its very "unsafe" what the 4th coordinate might be. Most applications feed normals as float3, and the w coordinate is filled by driver (many cases 1.0, but it can be "undefined" as well). struct app2vertex{ float4 position : POSITION; float4 normal :…
You can get this into a 2k map easily. You basically have everything in 1/4th's and can easily overlap. Great work on the high poly. I'd keep in mind where you sculpt as you may need to only sculpt one element of the weapon especially in areas of uv overlaps. Just be cautious of repetitive details. Nice work!
Still working on this character - textured the face for the 4th time now, slowly I am getting more happy with the skin texture even though it looks a bit too "dirty" right now.. teeth are obviously missing the right now, eyebrows and hair will be proper hair later :) EDIT: just noticed she is missing makeup in one eye x.X…
I'll be heading over the United States on Saturday 6th Feb (less than a week) with hopes to re-locate to the country. But this isn't my blog so I'll leave it at that. The purpose of this thread is to see if there any of you that would be keen to meet up for a snow trip before the snow season ends. I'll be primarily on the…
Chamfer and face weight? I don't understand that workflow, that would still 4x the geometry wouldn't it? Which is the reason we use normal maps? The 4th side is hidden by other objects in the scene so I UV'd it seperately and gave it less space. I know if it's not seen then why model it but I was also under the impression…
Thanks so much guys! The game will show up on Steam on March 4th. It'll list at 14.99, but there will be a launch week discount of 33%--so....10 bucks. However, You can buy it earlier and play the early-access builds from www.towerofguns.com (and get a steam key) for $9.50, saving a little more (that price will rise come…