Yo! Been having some serious difficulties getting something to work. I hope I can get some light shed on this issue with your combined minds :) I'm trying to create a shader which is able to take a single RGB texture and from it, create alpha textures for each unique RGB value. Meaning if I have a map with 4 colors in it,…
Well the settings are pretty alright just they cover a lot of stuff in POSTFX where no one seems to know what it does. Again Ubi's deal with Nvidia seems to hit AMD hard despite the AMD presence in the consoles. The AA still is basically killing his 980GTX SLI. With TXAA2 it's at 100, TXAA4 kills it to around 40 (he says).…
Objects have an over all scale transform history. So for example if you created a giant cube that object down 5000% it will attempt to apply certain operations with that scale in mind. You can reset it, telling it to use the current size as 100% (Hierarchy tab > Reset > Transform & Scale). Or if you don't care about the…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
The hardware utilization percentages are totally meaningless... theoretically, you could measure how many CPU and GPU cycles are spent working without stalling, how much of the clock cycles of the internal and external buses are used for data transfer, how much memory is left free and so on. We all know it's impossible to…
I went out to bake my maps today and found that Knald got released. Congratulations on that! It's fast and I love working with the program, instead of waiting 10 minutes for my AO maps to bake ^^ (I need a new PC!) HOWEVER, I find the pricing a bit steep. I have just finished "school" and I'm still trying to get into the…
Many 15-20 mpix DSLR cameras are not that much better for photogrammetry than iPhone dng saved shots done under perfect lighting. But since best photogrammetry is under cloudy lighting it's always not enough light and too much noise usually for a smartphone. I don't think it will ever change. In my own experience the…
The wall would snap to the sub grid. Say 75 not 100. Pivots stay on the major grid lines at 100. If you want to keep your straight wall sections snapped to the major grid lines and you want a rounded corner, you extend your corner to include a straight section of the hallway in both directions. Then move the wall into 75…