You can hit win+d to get to the desktop and back, maybe thats easier then the thing in the taskbar. (Monster was faster, saw that after posting:)) Things i like to mention are the snapping features(win+right snaps the current window to the right half of the screen,win+left to the left and win+up maximizes it) If you use a…
yep, it's a quadro 3000. fx5900. if you consider that old then i guess there's no point in discussing that any further. shader support? sorry, i want to work efficiently, not see the app slow down and crash. shader support in max is incredibly buggy and resource hungry -> external viewer. direct3d viewport on nvidia from…
Hi Quixel I'm creating a new project in NDO, add multi-normal and activate painting, but I can only paint normal "colour" instead of the actual normal information. Mask view Painting in sculpting mode is not an issue. Some support would be appreciated, probably I'm just missing something. EDIT: I just figured out it…
I also put together a quick giff to illustrate how the dynamic light in the scene would bring the space to life through the flickering flames and light coming throught the water falling between the arches. Oh yeah! the idea was that the Forest Throne was carved into a cliff side, with a water fall running behind the arched…
That's probably instant preview. https://docs.krita.org/Instant_Preview Basically, late in dev it was requested to remove the instant preview loading bar on small strokes because that flickered a lot, but that means that it isn't as easy to tell where the miniscule lag comes from. You can either turn off instant preview…
I think he'd tip over... perhaps if you angle his front legs from the 'knee' down forward, sort of splayed apart a bit to take on that massive weight up front, it would also result in a slightly lowered head, and overall increase the aggressiveness of him. I'd love to see his cheek muscles as exaggerated as the rest of…
i am running firepro w7000 and no issue with toolbag2 or anything else for that matter. toolbag1 had flickering displacement but everythign else works fine. however, this only happened with older certified drivers. latest drivers work fine for me. i can even play the latest PC games at very high spec which was a surprise…
Here at my office its your typical overhead fluorescent fixtures and I HATE them. After just a few hours or so if I don't get up and walk around or pop outside for a bit I'll start to get a headache. Worse yet, when the ballasts get old they will cause the bulbs to flicker. Conversely, at home, I've got a warm colored LED…
No the last point should be at 1, not a decimal. It works in 0 to 1 space, where 0 is the birth of the particle and 1 is the death. I'm guessing the UDK example you're looking at was made by clicking in the graph editor. So while it's close to 1, it never was accurate. There's no reason that spawn rate should be related to…
Thanks man, yeah I've messed around with some of the 3D Clouds in cry but every time I start copying them around to build up the atmosphere things start tweaking out. Any time I add more than 1 cloud entity they start flickering on and off. Also if I make them too large the sky turns black briefly as I fly closer to the…