i'd say metal parts still could use more contrast, other than that it looks great. previous works kick ass as well, chess piece has a really convincing anatomy and texture of thief girl shows awesome material definition.
unless you are trolling.... I can barely discern any form here and from what I can tell there are anatomy errors. the pallet is ugly and nonsensical and it looks like you've abused layer effects. this picture isn't even worth the post.
The anatomy is a tad off, especially in the arms. To be honest though, since this is your first go at a model like this I would just say ignore it. Concentrate on creating an interesting looking hi poly model more so than what is anatomically correct.
cool character, yeah latest shots arent showing, based on the shots I can see I think her torso needs to be longer and slimmer, her chest seems really petite in the concept whereas your model is more believeable anatomy.
Thanks Trevor777 for the crit. Yeah I was just kind of ignoring a lot of the anatomy, which was probably a big mistake. Anyways I went and played with some stuff, still have some work to do but its getting there. Here is where I'm at currently:
I think everything people have mentioned is spot on with the cap folds, and anatomy. I would add that I really like the shapes and design of the armor, but I think a tad bit of color would make it look awesome. Just my thoughts.
Hanska - It's been a while since I've been doing anatomy studies and I guess it's showing. :) Guess it's time to hit the tablet and get back in the habit of doing one every day. Thanks for the pointers. Cholden - Brutal, but fair. I'll take it on board.
Thanks for the feed back, I HAVE learnt a lot this semester and by doing this module. A lot of ideas, principles and anatomy, all of which I aim to apply in the future. Please keep an eye out for my future work as I intend to post it on here.
The good news is, your work is at a consistent quality. The bad news is that you're not at a professional level yet. It looks like you're doing fine, just need a bit more practice. Keep studying your anatomy books, you'll get there. Good luck
Getting a feeling that thread will become a legend to the polycount community haha. I'm not the best when it comes to human anatomy but honesty no obvious problems stick out to me. Good that you're doing sculpting, didnt touch ZBrush until I was in 2nd year.