@Alex Javor thanks alot! i dont know how i could have missed that video in first place? in my defense, this website is alittle bit messy D: Again this will surely help me alot! Thanks so much! In the meantime i played with pinning and optimizing tools and that is what got (i only concentrated on the face itself, no…
Yeah, actually it works in Max too with two sided material. Thanks for pointing it out for me. I just got lost in those AO materials and channels shuffles. In Max it's just Utility node that gives you world normal colors initially then Matte material instead of AO one where you could input opacity alphas and finally same…
She looks a little short compared to her usual image (see below). I think it's the proportions of the legs vs torso. I agree with what others are saying about the presentation as well. I'd probably try to get an actual image that doesn't distract from the models or use colors that are more neutral and less…
I figured it out, it is actually really easy. you just create a variable with the semantic :TIME eg float flogicsAwesomeTimer : TIME <string UIWidget = "None"; > ; one gotcha is that (at least in XSI) the changes appear only when you click play on the animation timeline. anyway, hope that helps someone. ps i learned about…
I had this issue with a highpoly mesh, had to mark certain faces, grow selection and reverse normals. Tedious process. The conform did not work... Found this too, http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=12567811&linkID=9242258 Am wondering if I could have fixed this in zbrush? I guess turning of…
WIP Wednesday! It's been a busy week these past few days :) I've finally finished sculpting the base for the Guardian of the Temple project as well as finished the texturing for the Small Robot for the Dragonfly and Robot Project :) Now it is time to start animating the Dragonfly and The robot, as well as starting to…
the default settings to my xnormal is x+ y+ z+ ... The reason why I need to rotate the green and red channel swapping them is because in skyrim the snow cumulates according to the normal map as procedurally generated I guess , anyway as is now the normal maps I create make the snow cumulate from left to right , swapping…
Hey there guys. =] Here is the super early progress I'm making on my end. I would love any and ALLLL critiques on my anatomy or proportions or anything. =] Other than the hands and feet. Which I always save for last for some reason. I will probably also put a paint over up soon about her outfit, oh muh gurd girl you gonna…
thanks for the feedback, appreciate it! JohnnySix, will look into that scenario of inevitable death.. the game should actually end if the shield you're on dies cheers! PS new version: http://www.redprodukt.com/testing/pigs_beta_02.exe i got some feedback the first level was a bit too long and not challenging enough, so…
Ah sorry forgot to mention, It was Southampton Solent University. The University was sub-par, the city is a ****-hole, but the course and course leader were great. year 1 focused on character design (learnt ABSOLUTELY nothing), 2d animation (which i hated) and theory. Only started using 3dsmax in 2nd year, and they had to…