Anyone else able to figure out how to get the conform normals tool to work in maya 2008? It seems to work fine when I use it on simple test objects but one or our artists has a model where running the tool does nothing. Any help, or after market scripts?
Hi M,
You need to look at (and have a TA look at it too) : unlock normals. Some maya operations perform a lock for some reason, and some dont. It would mess up anything normal related hence I would say, have a TA force-unlock thiscrap at all time or something.
To be sure you have a clean mesh for a normal transfer operation :
normals > hard
normals > set to faces
normals > unlock normals
Yeah, the best thing is that Unlock Normals doesn't always unlock the normals properly ... so you have to do a couple of other normal actions (soft/hard edge etc), delete the history, then unlock and they should be properly unlocked.
This has happened to me several times, and I still haven't been able to pin down exactly what it is that causes this bug.
Hey guys, I think we're talking about 2 different things here. I have a model where some of the normals are facing inwards, ie the artist mirrored his model and froze the transform on it before combining it so half the model's normals are facing the wrong way. According to the maya help conform normals is supposed to unify the direction of all the normals using the majority of the normals as a base. Would be an amazing tool if it worked. I've tried all the usually crap, freeze transform, unlock normals, soften, harden, edit normals. It's weird works find a couple combine cubes but does not work on a slightly more complicated mesh?
Mop as far as the normals getting locked there seems to be many ways to do this but if you ever use average normals I believe that locks the normals on your whole mesh, kind of lame. Unlocking and you lose your averaged normals.
Yeah, it only works on a per-shell basis. It starts with one normal, and propagates it across the surface. If you object is one shell, then you probably have non-manifold geo somewhere that is stopping the propagation.
Am wondering if I could have fixed this in zbrush?
I guess turning of double sided in zbrush while working is a start
Sorry for bumping this old thread, but I think this is still a problem with reversing all the normals to point in one direction, should that really be that hard?
Replies
You need to look at (and have a TA look at it too) : unlock normals. Some maya operations perform a lock for some reason, and some dont. It would mess up anything normal related hence I would say, have a TA force-unlock thiscrap at all time or something.
To be sure you have a clean mesh for a normal transfer operation :
normals > hard
normals > set to faces
normals > unlock normals
rinse and repeat ...
This has happened to me several times, and I still haven't been able to pin down exactly what it is that causes this bug.
Mop as far as the normals getting locked there seems to be many ways to do this but if you ever use average normals I believe that locks the normals on your whole mesh, kind of lame. Unlocking and you lose your averaged normals.
Best luck on this, that kind of stuff keeps being a pain here too
Found this too,
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=12567811&linkID=9242258
Am wondering if I could have fixed this in zbrush?
I guess turning of double sided in zbrush while working is a start
Sorry for bumping this old thread, but I think this is still a problem with reversing all the normals to point in one direction, should that really be that hard?