You can't export materials from Max to Unity, at least not customized ones. "Unity imports meshes from 3ds Max. ... Materials with diffuse texture and color. Multiple materials per mesh." https://docs.unity3d.com/Manual/HOWTO-ImportObjectMax.html It's pretty simplistic. But if you set up your materials with the same names…
Condolences to all those affected, may you land on your feet swiftly. I really wish we had opening for everyone. =/ ErichWK, San Diego is great, my grandparents lived there for 50 years, I always loved going down there for christmas. Compared to the wet northwest where it gets dark at 4:30pm San Diego was like summer all…
@ C86G: Yeah I meant tris; when you are completely self taught and basically just follow tutorials around on the web, basic knowledge isn't offered. On top of that the course in university about 3D graphics was absolute crap... I had to explain to the instructor what is Anti-aliasing and what is Occlusion Culling. @…
Thanks, @EricElwell ! I tried to do a little bit of a compromise. Not sold on doing an outside landscape, but just wanted to give it a little blockout. I'm hoping to put in a lot of time in this weekend on this, been barely touching it the past few weeks.
EricElwell Thanks alot for further explanations! And lol, yes i realize what you meant by diminishing shape afterward... like a wooden fence getting smaller as it gets further... My brain tried looking for a more complicated explanation when it was plain and simple right there! I appreciate your help very much! Cheers!
@ErichWK: I'm not quite sure where the problems is, but here is the map with the butt part outlined @Callesw: thanks, I see what you mean by the material differences. I'll give it a try
ErichWK on 09-13-2011 11:00 AM 26,000 tris for your Pod....................... So now that I'm on lunch I can critique this fer realz. Here's the biggest problem that bugs me. Your renders are really noises and jaggy and just hard to look at. I can't tell whether it's the anti Aliasing that is making it hard to focus or…