I figured I would post an update on the game's progress now that artists are contributing some fantastic designs and artwork. The pictures below are by Carl who is designing and modelling our characters, and Chris who has been developing the environments. There's also a new video of gameplay taken from the latest version…
We are currently looking for a 3D artist to help us create stylised low poly buildings for our open world mobile title. Work will consist of modeling a high poly building which then must be baked onto a low poly version. Texturing diffuse maps, with AO baked into the diffuse and shadows/highlights either baked or painted…
I am looking for talented and exceptional people to join our small but very experienced and creative team here at Snapshot Games. Our first project is Chaos Reborn, a tactical RPG for multiple platforms. I have been working on the design for the game for over a year, and the project has been recently funded on Kickstarter.…
I'm relatively new to using art for my own purposes, I have worked in the Graphic design industry for a while but have never been able to use it for my own creativeness. I enjoy Redrawing vehicles, my tools of choice for this is Adobe Illustrator. I try to get as many reference shots as possible and then recreate a…
ORC ENCAMPMENT - AN UNREAL 4 ENVIRONMENT DIORAMA Hello everybody! I've been working on my first UE4 environment, which is an orc encampment diorama. After playing some Shadow of Mordor and inspired by Warlords of Draenor, I wanted to create a stylised orc encampment. Originally I hadn't planned on making a full diorama, I…
I like symmetry but i'm gonna go with pixelpatron. Symmetry is good but absolute symmetry is just repetition thus becomes boring. Unless its a gameplay thing (the environment needs to be symmetrical to show 2 mirrored worlds or something) try to avoid it because its unnatural, even for man made things. A bit of asymmetry…
A snippet albeit cross post via the OP's sister thread on CGTalk: Before bowing out of this discussion, a further note in reference too this thread's authored circumstance. Now taking into account the litany of factor's the OP had shared, I find it not a little odd given his limited resources to then forecast embarking…
You will need to study more wood textures as most of your diorama will consist of different types of wood. It's a good start having that blocking out but your plank and log setup looks too artificial. Everything looks too straight, both the planks and logs need to look more irregular (i.e one log is sticking out and longer…
Big improvements but there's still proportional and shape issues. Lip shape needs refining and curving, they look horizontally small, eyebrows needs grooming, get some refs for both. The face looks a bit young and boyish so check the proportions related to the age of him at the point you are sculpting (against other men /…
[ QUOTE ] I honestly don't understand this. I see huge long posts about how going cheaper "allow them to push the envelope of their own games" which makes no sense at all. The only thing making the system cheap and less powerful does is allow Nintendo to sell lots of them by virtue of the lower price and (allegedly, I…