Hey guys! Here are some of the reference images I've collected @Tobbo the chairs in the original scene have really stylised proportions and I tried to recreate that, however they do look really small in my scene compared with the steps on the stairs. I think tomorrow morning I'll have another look at the proportions of my…
Hello, I am currently working on this character for a personal project animation and was looking to get some feedback before moving on to some marvellous designer tutorials for the clothes. So I have retopo'd and UV's the character for texturing and animation. The Character is going to be a stylised baseball player who…
Excited to have some time to start a new personal project and as my freelance work is mostly stylised characters I thought I'd learn the most from working on something more realistic. I also decided it’s about time I gave likeness another shot as it always seems to teach me a great deal about my weaknesses as a 3d artist.…
Hello, A friend and I have started working on a Tower Defence game and we are looking for a concept artist to join our small team. I’m Matt a 3D artist from the UK and my friend Tom is a Programmer. We have a little prototype working but there is still lots to be done. Unfortunately we cannot offer pay but if you are…
HI , I would like to use "match by mesh name" in SP with my blender's 3D assets , to avoid baking issues, and change the workflow a little (exploding is a good option but not for my current model). 1- If I am goiing to use "match by mesh name" I should name "name_sufix" from the HP and the LP to match them each other…
@slosh ultimately I would be happy doing those jobs, I guess my hope would be that I could still hone 3D skills on the side and make the change to a 3D artist position when the time is right. Of course my current portfolio is far from perfect, and I'm pretty much catering to the low-poly stylised niche, which could be…
A style guide is exactly what it sounds like. It helps you organise things like font, colour choices, any specific types of stylisation you might intend with models, and any concepts you might want to mimic, etc. It helps you stay consistent throughout your textures and models so that everything will work cohesively…
The art itself is great, particularly the WoW aspect with regrds to stylisation and sense of proportion as well as use of colour, but I think the design of the characters is perhaps lacking in appropriate research. I don't recognise either of these characters as Aurora or Jasmine at all, they're just random female…
Not bad, you definitely have some decent stuff on there. I think the fish-head character is awesome! However it seems that the style you've got in your professional works is your best thing so far, there isn't much shown that's in a varied (or more realistic) model and texture style. I think this may be hurting your…
Model, normalmap and unwrap are nice, good job there. It is a tad plain in terms of design but I guess that matches the reference - it might have been cool to try and make it a bit more interesting in silhouette or volume here and there (especially the back end). The texture is what's letting it down a bit now, IMHO. It…