I used to struggle with AO, curvature and even separate concavity & convexity maps... but now in Marmoset Toolbag 3's baker when all the high and low polies and cages are set up, it's just one push of a button and bakes are awesome. ;) Nowadays you don't basically need to bake anything else than these 6 helper maps for the…
[ QUOTE ] The normal map on the earphone things turns out with a fluted, wavy edge rather than a smooth border. The low poly version obviously has a reduced number of sides on the cylinder, and this seem to be the cause of the problem. Anyone know a way round this? I've tried UVing it several different ways, and also…
I'm going to be working on this again seeing as I'm not doing much. Here's the redesign of the hologram machine, texture not yet 100%. There will be a couple other computers on the platform with it. The WIP high-poly for the hangar door beneath the control room. A scissor lift for the testing area, floating geo and all.…
A few things that I think could be improved. His eyes are too much in the front, might want to try moving them back a litle. You actualy shaped the eyelids to have a sort of sad expresion. It isn't really possible to shape your eyelids besides closing and opening them. If you want a sad expresion use the eyebrows.…
This is very similar to the workflow I used to retopo my garment except I use blender. It's really good for the sculpting phase but not usable within MD. Simulating more simple mesh like this t-shirt with Ncloth or blender is possible though if you only add thickness after the simulation. Thanks for the response. I had an…
That's a really good idea! The only problem though is that I need the diameter of the cone to remain the same (because I'm a tight ass) and that would flatten out the squares. Here's what I did instead: I used a measure tool plugin to get the distance of one edge at the base of the cone (.313 cm). Then I made a plane with…
I am currently in the process of developing an MMORPG, at the moment I'm writing documents organising features that will be implemented into the game and while that process was running, I wanted answers and discussion on the questions I have to be going on that I can refer to when production takes place. Note: I am using…
Hello everyone! First I would like to apologize because I am very new to 3D. I've used unity a little and experimented with 2D. I think I want to try some 3D in Unreal now. So in 2D we have tiles: I can paint the grass tiles in and then add the dirt and autotiles gives me a nice clean transition. I looked at Zelda links…
Hey guys, hoping any Zbrush artists could help me. I was looking into replacing 3DCoat with Zbrush for low poly painting. I read that ZAppLink could do the trick; you only have to first create a texture so as to make ZAppLink drop what you painted to the texture and not to the vertex. The problem is, for some reason…
I can't stand 3ds Max 2017 anymore: it crashes randomly with the most stupid thing (using edge restriction to move a vertex, changing selection mode, deleting edge loops...), sometimes it closes without any notification, keeps alive the proccess 3dsmax.exe after having closed the program or explodes when using the relax UV…