Not sure if CE3 supports vertex painting but if it does I highly recommend using it to paint a "grime" layer over those exposed bricks and broken walls as they look far too sterile given the environment. Also, your walls, floor, and ceiling appear to be using the same texture. I'd change that up if I were you. Seconding…
Do many finished pieces. But obviously to manage that, keep your scope tiny. This allows for many iterations, not forever spent toiling before you have the skills. quantity > quality until you can actually do quality.
Lovely work - I agree with the crits so far re: lighting and some materials, but chiming in to also acknowledge its coolness - im noticing all the little touches here having toiled over something similar myself lately :)
The window in the shower is a bit odd; I'd expect a window in there to be both smaller and higher. The wall tiles look far too uniform. If you look closely at the concept, you can see that the grout is not razor sharp; there are minor variations along the grout/tile edge which you can achieve by changing the diffuse map…
@Toivo Really nice update man! The refinements you made to the lighting especially. Great job :) Not sure about that car in the last image you posted... feels out of place. Almost like you had a car you had done previously, and just plugged it into the scene. Maybe something that better fits /w scenes style/theme. Or make…
Great work, Hito! Some familiar stuff in there ;) That fall is looking better, and I love that you included that flip on the toilet, haha. Shows great personality. Does it need the "B Side" title card? I wasn't sure what that was about, and it takes away time from your animations. I was thinking about doing iAnimate as…
Next time are you going to ask us what's the best toilet paper ? You starting to get really clingy to what other people think of every single of your choices, do you know the "post less, work more" you need that because You always do stuff like that, starting topic asking opinion, but without any of your works. Just…