Hi there polycount community. My name is keira dudley and I am a 3D stylised environment artist who
is just about to graduate from university. I'm making this post in hopes of getting my name out there a bit as an artist. As I have spent three years training at university, I have
experience with hard surface and soft…
Hello! My name is Nathan, I’m a recent graduate and frankly a little lost right now on where my career is heading. I’ve applied to several jobs already and have gotten no responses so far. I’d like to get any kind of feedback on my portfolio to see whether I’m wasting my time applying for jobs and should instead focus on…
Hello! My name is Nathan, I’m a recent graduate and frankly a little lost right now on where my career is heading. I’ve applied to several jobs already and have gotten no responses so far. I’d like to get any kind of feedback on my portfolio to see whether I’m wasting my time applying for jobs and should instead focus on…
Hey guys! So I'm trying my hand at some low-poly modelling and hand-painted texturing. My question is about whether I can unwrap the model before I exaggerate some of the shapes or not. As in, if I model a wooden post, can I do the UVs before I start pushing/pulling verts to give it that low poly stylised look? I'm just…
Nice run. Front the view, I see a little pop. When his chest rotates to the screen left as his screen left foot comes forward, it pops a little. Like it hits that pose too fast, It feels jerky. The other side seems fine, though. I would try bring the gun forward across his body just a little instead of having it primarily…
Ok refined it, and changed it a fair bit. I think there was too much swinging going on in the first one. One problem I'm having is striking a good balance between reality and stylisation. I wanted to go for a kind of happy go lucky teenage kid just walking along, but I feel there's too much head nodding and upper body…
Thank you Brian. Once all my modelling is out of the way I shall give what you have suggested a go. I have also paid for access to digital tutors just in case. :) Hey Brad, I'm aiming at creating a hand painted stylised model that isn't too exaggerated or unrealistic. A style similar to that of Blizzard in Diablo for…
I'm too tired to make things look presentable today, this is raw. Tried something new today, usually I make my bodies from zSpheres or a single dynamesh sphere, but I tried dynameshing a bunch of separate ones together today after watching the Danny Williams zBrush Summit recording. Super inspiring stuff, and this turned…
i hear what you're saying about the intersecting geo. i totally forgot about localizing your divisions...i never use this feature either. i'm assuming you're using mud? i have read a thread about combining geo into one solid piece in zbrush, but i have 0 experience in mud, plus, ZB oesn't really weld it all together, it…
Idd. I mean, I can just picture everyone dropping their Wacom styli and jaws dropping... 'Look... a human being.... and...and...he doesn't work in the industry' *gasps all around* "QUICK, LOCK THE DOORS, BARRICADE THE PERIMETER, WE GOT OURSELVES AN INTRUDER'. I really have to side with this query. There certainly seems to…