It's probably a bit hard to see on the actual screenshots? Here is a video of the game in action (mind you, filmed from screen at GDC earlier this year) :) http://www.gamespot.com/events/gdc-2012/video.html?sid=6365596 Paul, the art style is supposed to appeal to a wide target group. Even though the game initially is…
And lastly... I'm not too keen on the girder. I feel I may have over done it with the rust and that the scratches aren't realistic enough. There wouldn't be that many scratches on it (if at all) as it's padded away anyway and wouldn't realistically get damaged The shutter door too, I'm aware the colouring between the door…
Hey Bcos, glad you've come out of hiding. You're off to a good start, so I've got some tips for you. The first thing that will help you is to start doing some studies of realistic anatomy. Doing stylized anatomy can look great and be a lot of fun, but it has to be informed by a clear knowledge of the source material. Even…
Thanks for the feedback! jsargent: I could try writing a paragraph about myself and see if I can come up with anything worth putting on my site. My next project will be a next gen character, and I'm going to try to do more speed sculpts. If any of them are good enough, I'll put them up. Archael: It's too late to redesign…
Actually it seems fairly stable, prolly the cd was a bit dirty too and that is why it would not install at home. Ely, I will still use PS to edit and paint too, just nice that I got it working and can hopefully get back to skinning again like the good old days of Unrealtournament. I hear ya on dodge and burn, attempting to…
cool! i'm glad someone remembers this guy. yeah i saw aardman pirates, they even had a guy with a wheel leg too, hopefully people don't think i'm copying that guy :) i might experiment with the arm strap again. the original wouldn't really be able to move, but i just looked up some old artificial limbs that look cool. the…
17? Starting soon, aren't you? I advise you to work on something bigger or a bit more complicated next time (maybe a sword or gun?). A hammer doesn't have a lot of detail so I can't say much. The handle is too shiny, if this is a old hammer then it should be dirtier (in the corner or where it is held), and less shiny. Also…
Yeah, looking over those and back over my old stuff, I can see where I've made a lot of mistakes. Even stuff I've learned since that I simply forgot I'd done at the time; like fusing the entire mesh instead of separating the handle/hilt/blade of a weapon and just intersecting them. Guess it's just been too long since I…
I really like this one: http://www.michaeldashow.com/tips_texturepainting.html Only things I would change, is selecting the shadow layer and using it for colour rather than pure black, and adding a 'Specular Highlight' pass at the end. Ben Matthis had a few ones http://poopinmymouth.com/tutorial/tutorial.htm The…