Hey everyone! I'm a game art student at The Game Assembly and we have just started our Advanced Project Productions course. It's a 6 week long course where we work on individual projects with supervision from our teachers. Other than that, we need to hunt for feedback and sources on our own. I'm an aspiring character…
Best description I could come up with:) Hey guys, I need your help and oppinions once again. So, after having finished my "first real" portfolie piece I started on my second - which will be my first high detail Zbrush sculpt. Im having fun with the program but I am having some different issues with certain aspects of the…
Hi everyone! First post here looking for feedback and ideas and to get more involved in the awesome community :smile: I'm currently working on a modular Sci-Fi shop front using the same decal and custom face normal workflow used for star citizen and I love it! At the moment I'm working using Seungjin Woo's concept for Star…
HI, I'm creating pistol referencing on Bioware's concept art. Using 3ds max, polybump, cryengine 3. What do you think so far? Pistol has around 7k tris. I wanted to be detailed. It's for portfolio purposes so handgrip is more detailed than it should be for a game. I'm planning also sculpt some details in zbrush and rebake…
Hey everyone, Hey everyone, I’ve been working on this elderly character for a while now, and I’ve hit that frustrating stage where everything just feels off. I’m not planning to give up on this, but I’ve seriously debated putting this model aside. Instead, I’m trying to push through and actually finish it — and I could…
Time to start the 2012 project! Well one of them at least. I was looking through my portfolio and figured I should do a building asset that is built with a ton of tileable bits and pieces. I'm hoping this will be a huge learning experience for me since I haven't had to build to many things that are tileable or modular in…
Here are some of the assets that i have created for the garage environment (it wil be a real time 3d environment recreation from the photo reference). Modelled in 3ds Max, Textured in Substance Painter. Normals and AO for the bucket asset were baked in Marmoset Toolbag to fix the skewing issue. Bucket asset: 1404…
I've been working on a Minigun model, this one called the ★Rock Cannon. (If you're familiar with where that's from, yay for you. If not, let the others do the cover-blowing) I'd post the reference pics I used, but that would blow the cover of where this originates. It should be noted that those pics are a bit dated, as…
Just finished the blockout for this piece, it'll be part of a larger scene called Hermit's Pond later while also being its own standalone portfolio entry. By far the weakest parts of my last project were SubD modeling, sculpting, and handpainted texture detailing so I plan to go hard on those this time around.
Hey there, I am about to use my free time from school, until the beginning of the next semester, to start a new personal project. This project will be my first project inside UE4, my first full PBR environment and also my first nature project (vegetation and things like that). My goal is to make a small/medium environment…