Hello, I am currently available for work! I have been 3D modelling for 2 years now, and would be happy to carry out any work you may need. I will will leave the link to my current and updated portfolio. Thanks! https://jessiemoss.artstation.com/
Remington 870 Shotgun WIP. Modeled this after watching Millenia's M37 tutorial. Looking for critiques. I still have to work on the barrel, magazine tube, rail, shell, and the bolt. 3ds max 3point shader 2k D,N,S,G 3.578 Triangles
Hello, My name is Aaron and I am currently looking for on-site or freelance work. My specialty is in hard-surface work. I'm local to Austin, TX, but willing to relocate if an opportunity would present itself. Feel free to check out my work here: http://aaronmwolford.com
I am currently in my retopo stage and I am curious to know how high I can mke the low? This will be portfolio piece so I want to make the details stand out.
A little of both to be honest. I wasn't sure if sockets (in UE4) replaced the need to create joints for weapons in Maya/3d modeling software. Also, I'm not familiar with how sockets work in UE4, but I'll do some research and google it as well. For the bow it will have its own animations in the sense that there will be a…
Hi, Time to start with a new project, this time around I'm going for an IWI Tavor SAR. The design is quite cool and you don't see many of these out there so I though I might just give it a try. Here is the high poly-version: An this is the low-poly model: Unfortunately, now comes my least favourite part: UV unwrapping...…
I am currently currently a character for an art test.The requirements are that he has a 2 handed axe and i am to create a 20 frame animation of him swininging the axe. I am using biped 3d studio max 2008. Should i attach the axe to the models hand,weight the axe to the hand and by posing during the key frames bring the…