Set up my blockout scene in UE4, and started making the first assets. Quick marmoset renders: UE4 Scene: Did not do much lighting yet, gonna start that once I finished most of the assets.
Hey guys, wanted to show a little game that we did in 3 days time for the November Game Jam over at the UE4 forums. I was as one of the 3D Artist for this game and some basic animations, let me know what you guys think, thank you. Contest winners will be announced on the 20th, hope you enjoy :) . List of Team Members:…
*EDIT* THIS IS MY LATEST UPDATE: My hand in for this project is in two days, so I am calling this done and getting everything ready for handing in. Most things still need a second texture pass, which I'll do when I come back to this project in about a month, once I finish my other uni assignments. ORIGINAL POST: Hi guys,…
Hiya Polycount! Our class' UE4 mod project is nearing its end. Any suggestions and critiques would be great c: [Edit] It just occurred to me that we never actually shared the final product with you guys! Here's the video our class made, thanks for all the help! http://vimeo.com/102967202 [/Edit]
Hi polycount! Now I’m creating an outdoor scene in UE4 This is what I’ve made for now. My next step will be creating of lights to make a night light model. I have a problem whith antialiasing For now I have to solve this issue by creating a model whith alpha textures or looking for another antialiasing algorithm. CCW!
Ah, that would be the "fringe" effect built into UE4. I threw it in early on just because I was messing with the new post pro stuff in UE4, then decided to get rid of it when I saw how blurry it was making the image.
I´m trying to learn more ue4 stuff, I´ve mostly rendered my models in Marmoset so I´m kind of a noob when it comes to unreal. So I just finished making the base layer for the hair. I´m kind of alternating between making the hair and messing with the skin shader right now. Hit me with critiques if you´ve got any :)
HOW THE WEATHER CHANNEL MADE THAT INSANE STORM SURGE ANIMATION IN UE4 https://www.wired.com/story/weather-channel-hurricane-florence-storm-surge-graphic/
Peace in Green A small environment rendered in UE4 : ) Normal map was painted in Substance Designer, textured in Quixel Suite. Hope you like it The plasma FX in the middle of Triangle was made by Jeremy Baldwin.You can purchase this cool FX on Unreal Marketplace. Music from MMO RPG lineage 2 OST, Dream of Peace. More posts…
Hi. I'm going to make an environment in UE4 inspired on the following image: I'm not trying to copy the original 100% but rather take inspiration from it. I'm aiming for a realistic look. What I've got so far: Blockout (Camera angle is much wider than the original. Will ajdust as I go). Zbrush damage on the column and some…