Here is my first attempt at doing some low poly modeling. My goal was to keep this model under 2,000 polys, but that will likey fail when I bring it into mudbox later to add details. I still need to make the hands feet, neck, and head. Took me approximately 3 hours in 3dsMax to do this. I also want to point out that I had…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
Is anyone still watching this show? Ive been a loyal viewer of the series since it first aired and it seems that things are coming to and end this season. The last few episodes involving Sarah were interesting but very slow and seemed to lack the energy found earlier in the season. That being said the last few episodes…
I love this. I just wish it was more obvious in the final animation that it's actually in 3D. Maybe a slow truck towards the building? Or a slow orbit? Right now it looks like a 2D painting with some animation. Love the closeup shot!
Hello everyone, I'm having some trouble getting the glow underneath this sports car to appear correctly. I need to create a PNG of this car with a glowing effect beneath it. The glow appears fine if there is a plane beneath it. However, once I remove that plane and allow it to glow over empty space (camera environment is…
Some good stuff in here. I think the biggest room for improvement is in your presentation. It kind of feels like you've thrown everything you've done on the reel, rather than just your best? I think you need to cut it down. 3:15 is a long ass reel. You have SO MANY walk/run cycles in this reel. Personally, I think you…
This is a listing for a character modeler for the side-scrolling space-western shmup game Tungsten: Armored Outlaw. The game features a hub area between levels that needs low/medium-res character models in a couple of poses to represent characters in the game. The characters will NOT be animated, can have very simple…
hey guys, posting this up because I think I'm stuck or there's no more optimization to make on it, but wanted some input. Currently the outside and inside faces of the wheels are not using square opacity, as we don't know if mobile devices will be able to draw that much overlapping opacity yet... we're supposed to be doing…
Hey guys! I figured i would make this post here so i could show some of my stuff and get feedback on it. Lately i've been doing mostly substance designer but i've also used zbrush, and sometimes both. I'm very inspired Blizzards stylized games and it's what im trying to master most of the time, especially Heroes of the…