So i have photshop cs2 and i downloaded dDo legacy. The problem is that when i activate photoshop I have error 48. It says:Error 48:File or folder does not exist. Line:0 -> #include Constants.jsx Thanks. If you ask yourself why I wrote so bad it's because I am Italian.
I´m currently creating my first art with dDo incorporated into the workflow. I bought the suite thinking that this might speed up the workflow but so far it´s only been slowed down - mostly due to stability issues in 14.2.1 x64 - but also due to the fact that I´ve had to rebake my normal and AO map multiple times. Now I´m…
I found that when i run ddo as an administrator it works but it crashes ddo ( not skyshop ) , but when i dont it pops alot of asking for administrator rights windows and then get the shiny material
There is a way to add some copyright protection to your rendered images. This can be easily removed, but if a novice is willing to steal another artists' work and pass it off as their own, they might just overlook these simple protection measures. Step 1: Open your image in Photoshop and click on "File Info" in the File…
Hi PolyCounters, Not sure whether this is the right place to post this or not (sorry if it isn't the right one). As a "soon to be graduate" young person , I will be leaving the comfort of my student life and entering the big and scary place known as the real world! As well as that(!), I'll also have to look for a real job…
We have had a couple threads around recently dealing with the grey-area of stealing, borrowing, inspiration....etc of art from other people. I am starting this thread up in hopes of getting input from some of the more seasoned artists and questions from some of the newer people how to go about properly contacting a current…
After attempting to put a .blend and .obj file into the mesh slot for quixel DDO, it rejects both with the same error as seen in the .png and topic. In full, it's "There seems to be missing Texture Coordinates (UVs) from the mesh. Please make sure UVs are exported alongside mesh!" The .blend file has a High Poly and Low…
Ha, the new 'must have' update to ensure 'no homebrew' again Anyways, interesting thing about this is that one part of sony is working against another (again). There was recently an article on Slashdot (I think, might have been Heise.de though) where the struggle between Microsoft and Sony about the new BlueRay/HD-DVD…
I am looking to create a custom map and be able to use it within dDO and nDO(if needed). Are there any rules I should abide by to create a custom map? Png file, black and white image and tilable are three that sound pretty mandatory. If you looked at the image link, in the background on the environments, there's a pattern…